|
|
|
|
|
July 16th, 2005, 12:16 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
Heh. In as Man.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
July 16th, 2005, 01:58 AM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
i vote mods or else air is too cheap.
vanheim
|
July 16th, 2005, 03:15 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
I'll join as Ermor.
|
July 17th, 2005, 12:50 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
Quote:
archaeolept said:
i vote mods or else air is too cheap.
vanheim
|
Spells mod?
|
July 17th, 2005, 02:01 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
Spells mod does a number of things, including making it a lot harder for people to do Wrathful Skies. Also makes other spells (Army of Lead & Gold, Legions of Steel) somewhat easier.
Summonings, the elemental royalty (and I think the unique devils) are harder to obtain, while a lot of the others that don't get used much were improved.
I wouldn't mind, especially as the same pretenders can be used, and it helps tame Caelum if only a little bit.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
July 17th, 2005, 09:16 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
EVERYONE READ THE FIRST POST
|
July 17th, 2005, 11:12 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
After all this time, you now decide to switch to using mods and make everyone have to upload new pretenders, thus delaying the game more???
__________________
Wormwood and wine, and the bitter taste of ashes.
|
July 17th, 2005, 11:14 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
nah, that's great. I was already creating abusive ghost king pretenders ... ;p
|
July 18th, 2005, 02:20 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
Cainehill, WHINER! This has a three-fold affect on improving the gameplay.
#1. If you didn't have a passworded pretender, you should have one now.
#3. You probably rethought your pretender setup and made improvements.
#2. Everything is a little more balanced
Note: You can send me your pretender file as many times as you want, I'll use the last one sent.
|
July 18th, 2005, 09:44 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TCP/IP Open to All [2/10 Slots]
#1 : I had a password protected pretender.
#2 : I had spent hours working on the previous one - now I start a new job today requiring research when I'm not working so I don't have the bloody time to do it again, only to have you waste my time again by changing the rules, as you've wasted everyone else's time.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|