|
|
|
|
|
July 21st, 2005, 05:17 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Retrofit Problems
Quote:
Demorve said:
A couple of them were [built by the enemy] but most of the ships were built by me.
|
You cannot repair technology you don't have, so enemy ships may be impossible to repair, depending on their tech; that would solve at least part of the problem, if it is the case.
Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place? It sounds unlikely, but who knows? And it is the least unlikely idea I can think of (except the usual "the user is bugged", but I have never been fond of that one).
|
July 21st, 2005, 08:55 PM
|
|
Private
|
|
Join Date: Jul 2005
Location: In a chamber of horrors
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Problems
Quote:
Alneyan said:
You cannot repair technology you don't have, so enemy ships may be impossible to repair, depending on their tech; that would solve at least part of the problem, if it is the case.
Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place? It sounds unlikely, but who knows? And it is the least unlikely idea I can think of (except the usual "the user is bugged", but I have never been fond of that one).
|
The Enemy ships that I was repairing were rock colony ships. The only difference between them and my own colony ships was that I had higher tech engines and master computers. In other words I had exceeded all the tech that the enemy had. There is one thing I will mention, I had taken one of the enemy Dreadnoughts and had it analyzed the previous turn. I've just tried analyzing the one colony ship that I was retrofitting to see if that was the problem. Didn't work and I've just tried destroying all the ship acquired when the enemy surrendered but to no avail. It appears to me that this game is toast.
I would try PBW but I just can't devote a consistent amount of time. I usually play maybe 2 - 3 days in a row and then I will be unable to get back to the game for 2 or more weeks. The last time I tried to play a PBW game the game administrator had to force the game to the next turn over 50% of the time because I was unable to play my turn.
__________________
Computer AI easy: zero beers, Computer AI average: 6 beers, Computer AI hard: 12 Beers, Computer AI impossible: a fifth of whiskey.
|
July 21st, 2005, 09:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Retrofit Problems
Alneyan said:
Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place?
Nope. I have performed many repairs of ships in sectors with damaged alien technology present.
|
July 21st, 2005, 09:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Retrofit Problems
I have to second this. I have done it as well. Very handy.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
August 19th, 2005, 12:43 AM
|
|
Private
|
|
Join Date: Jul 2005
Location: In a chamber of horrors
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Problems
Well I figured out why my ships weren't repairing and before anyone calls me a stupid ignoramus (which I am) I should note that no one else mentioned the fix. I was reading the online manual the other day and started reading about repair priorities. When I got the chance I checked the repair priorities of my saved game. All the components were on the left side of the screen. When I moved them to the right side and then played a turn my ships were repaired. So, for those of us that move any component from the right side to the left that component won't get fixed.
__________________
Computer AI easy: zero beers, Computer AI average: 6 beers, Computer AI hard: 12 Beers, Computer AI impossible: a fifth of whiskey.
|
August 19th, 2005, 01:10 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Retrofit Problems
LOL
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
August 19th, 2005, 01:47 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Problems
Oh, I didn't know that happens. So component types on the left hand side of the priority screen never get repaired? Thanks for letting us know. I assumed that they just get repaired last.
|
August 19th, 2005, 06:35 AM
|
|
Private
|
|
Join Date: Feb 2004
Location: UK
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Problems
Now that should go into the FAQ!
Kudos to Demorve for figuring it out.
|
August 19th, 2005, 01:12 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Retrofit Problems
I'm certain they do get repaired, though.
Perhaps the trick is to have "at least one" item in the priority list, or perhaps you have to make sure to clear the list of components that you either haven't researched yet or that don't exist.
As seen in CBmod:
- The first ship with at least one priority component is picked for repair, otherwise the first available ship with damage is picked.
- Priority components are repaired in the order of placement in the hull.
- Any excess repair points go towards non-priority components in order of placement.
- If any excess repair points still remain, repeat from step 1.
PS:
In previous patches, I have seen problems in which retrofitting a damaged ship in a certain way caused the damaged component count to NOT equal the number of actually damaged components. Repair points might thusly be wasted on a ship which it thinks is damaged, but can't find any components to repair.
IIRC, it may have been when I tried to retrofit away all the damaged components, by making a special design and deleting the corresponding components. (I just wanted to not pay maintenance on those damaged components) Such a retrofit downgrade to an undamaged design may have failed to cause an update check on the damaged component count.
__________________
Things you want:
|
August 19th, 2005, 08:19 PM
|
|
Private
|
|
Join Date: Jul 2005
Location: In a chamber of horrors
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retrofit Problems
I run some experiments and he are my results:
If all your components are on the right side of the repair priority sceen then nothing gets repaired.
If you only have one component on the right side of the repair priority screen then that component gets fixed first and then the rest in order of placement.
If all components are to the right then they get replaced according to the list.
This means that I was in error when I stated that the componets left off the right side of the list didn't get repaired. they do get repaied if you have one or more components listed to the right of the repair priority screen.
__________________
Computer AI easy: zero beers, Computer AI average: 6 beers, Computer AI hard: 12 Beers, Computer AI impossible: a fifth of whiskey.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|