.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old March 28th, 2001, 06:33 AM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

One of my missile solving problems was to make a flare/decoy missile that could absorb 2 or 3 PDC hits and place it as the first weapon on your ship with normal missiles after. Since the weapons fire left to right the flare missile would absorb the hits of 2- 3 PDCs and leaving the path fairly clear for the other CSMs to hit the ship.

This would be a neat support tech to add. It would help keep fighters alive as well.
Reply With Quote
  #22  
Old March 30th, 2001, 04:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

In my mod, I went with splitting PD into two techs.

1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.

2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.

So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
Reply With Quote
  #23  
Old March 30th, 2001, 05:12 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

Thats what I like. No one component is the answer you need the right mix.
Reply With Quote
  #24  
Old March 30th, 2001, 06:11 PM

Jourin Jourin is offline
Corporal
 
Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
Jourin is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

I disagree. I think that the PD's are fairly balanced. Maybe a slight increase in missile speed is warranted. What I like is the external missile pod (ala David Webb's Honor series) component. It is a one shot deal in combat because it has a reload rate of 30, but it only takes up 1 space (10KT). Usually I Put these on smaller ships with some continuous weapon like a DUC or MB, or APB. I now get one shot to overload the PDs. Add a mix of missile ships with normal 3 reload missiles and I have an effective mix. One turn of massed fire to overload the PDs, then a mix of missiles and continuous fire. I think this balances out very well.
Reply With Quote
  #25  
Old March 30th, 2001, 06:35 PM

KiloOhm KiloOhm is offline
Corporal
 
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
KiloOhm is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

Now that sounds like a cool idea. Have you posted it? Are there other changes?

quote:
Originally posted by suicide_junkie:
In my mod, I went with splitting PD into two techs.

1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.

2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.

So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively





------------------
Regards,
KiloOhm
__________________
Regards,
KiloOhm
Reply With Quote
  #26  
Old March 30th, 2001, 06:41 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

I still think the biggest problem is with the accuracy of both PD and missles. If they both were about half as accurate as they are now I think it would reduce a lot of the complaints.
Reply With Quote
  #27  
Old March 30th, 2001, 06:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

It just happens to be a part of the Pirates mod I made. Check out the "A pirates Life for me" thread for details & files.

PS: I only created the mod, most of the ideas are from others who posted in the thread.
Reply With Quote
  #28  
Old March 30th, 2001, 07:07 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

check out the new 1.33 list, #25 &27, speed for seekers is up but the bonus for pdc has been increased to. I find that my crystal torp are useless as it is (to easy to shoot down) with a rof of 2, this may hurt seekers even more.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #29  
Old March 30th, 2001, 07:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

As long as the PDC can't shoot down more than 1 at a time, you're in the same boat as any other missile system, but you get 50% more shots! If you're really stuck, try flying towards the enemy firing. You can almost keep up with your missiles, so you can get two loads of them to hit at the same time.
Reply With Quote
  #30  
Old March 30th, 2001, 07:22 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Point Def. too tough against missiles-change it.

I think we are in a viciuos cycle; faster seekers, more accurate PD, more damage resistent missles, smaller size, faster reload etc.
If seekers were affected by ECM 3 , -60% to hit, would you build lots of missle ships?
If PD missed 70% of the time would you build PD ships?
I think they can be balanced but not necessarily by mods. Can you change seeker or PD accuracy?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.