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August 7th, 2005, 07:50 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE V Video on 3dGamers
Sure. You can see them in some screen shots here and there
Oh, cool, hadn't noticed that ;D
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August 7th, 2005, 08:05 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE V Video on 3dGamers
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 7th, 2005, 08:06 PM
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Private
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Join Date: Feb 2005
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Re: SE V Video on 3dGamers
Quote:
Imperator Fyron said:Actually, it is. That video has a lot of frames deleted for file size considerations.
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Nice.
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August 7th, 2005, 08:12 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: SE V Video on 3dGamers
Does this mean the game is nearly done.A media push suggests this.
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August 7th, 2005, 08:24 PM
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Major
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Join Date: Apr 2004
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Re: SE V Video on 3dGamers
Quote:
A ASHBERY said:
Does this mean the game is nearly done.A media push suggests this.
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No, but the retail release of SEIV is coming up some time next month.
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August 7th, 2005, 08:37 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE V Video on 3dGamers
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment
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The Ed draws near! What dost thou deaux?
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August 7th, 2005, 08:41 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SE V Video on 3dGamers
For the "jerkiness," I was talking about rotating and panning and such. But some of it is a result of using the mouse wheel, which is not a smooth, continuous operation. Much of the jerkiness stems from having to move the finger on and off the wheel.
Ed Kolis said:
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment
The next few months on the forums are going to be very interesting...
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August 7th, 2005, 08:45 PM
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National Security Advisor
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Re: SE V Video on 3dGamers
Quote:
Ed Kolis said:
OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???
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That looked like the standard Starfury-style death to me..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 7th, 2005, 09:57 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: SE V Video on 3dGamers
Quote:
Atrocities said:
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
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Hey! I happened to like the original 8bit NES!
But yeah, the compression left a bit to be desired... cutting down what I'm assuming was 1024x768 resolution to what looks like 640x420, and making everything look fuzzy in the process. Then the temporal compression left parts of the video and ghosts for a second or so after a "scene switch". It would have been a little better I think if they cut down a bit more of the color depth, had 800x600 rez, and let the file size get to around 200MB to kill the temporal effects.
But it's still cool.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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August 7th, 2005, 09:57 PM
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Corporal
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Join Date: Aug 2004
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Re: SE V Video on 3dGamers
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
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