.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old April 6th, 2001, 01:14 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New SE4 Race: the Pyrochette Empire

Sorry about that.
I didn't want to suggest to you to change their default culture in files but was nearly suggesting to all the people that use my cultures mod (not everyone has to or will, of course) to make them conquerors.

Of course, if you change their default culture to conquerors all people would HAVE to use my mod when playing with this race, and that wouldn't be right.

When I was making conquerors culture I was aiming it to be used by races that would be a huge threat the entire galaxy (something like default MEE, only this time literally Mega Evil). So far I haven't found any race competent enough and with right RP model to use this culture. This is where Pyrochette kick in. They have all the stuff needed for it.

All I know I will use them in every game I play.
Reply With Quote
  #22  
Old April 6th, 2001, 01:27 AM

Procyon Procyon is offline
Private
 
Join Date: Mar 2001
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Procyon is on a distinguished road
Default Re: New SE4 Race: the Pyrochette Empire

You can use this empire in random games. The problem is in AI_General.txt with the race description. Remove the new lines and it works fine.
Reply With Quote
  #23  
Old April 6th, 2001, 03:12 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: New SE4 Race: the Pyrochette Empire

Dynarr: Ok, I can see your view. And as I said, I'll use your MOD in my computer.

Procyon: I found a mistake in the General.txt, that explain the error Messages when you use the Pyrochette as random.

Exist a line that say:
Name := Herald

And must be

Name := Pyrochette

When I have started to do the AI, I had not the authorization to use the Pyrochette name... then I used the Herald name, and I forgot to rename this line.

But, although you could use the Pyrochette as random, STILL you will have the problem, that the empire generated will be much more weak than the *.emp file.

You can test it, if you want: after start a game with a random Pyrochette, change the Pyrochette to human control, and then, save the empire (using a different name than the original!).
Finally, start a new game, and into the game settings, compare the random empire that you saved, with an original *.emp file.
Reply With Quote
  #24  
Old April 6th, 2001, 06:36 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: New SE4 Race: the Pyrochette Empire

Great Race!
Yes, Herald was a problem but he has gone on to a better place
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.