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December 13th, 2005, 10:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Artifact Game - almost ready
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Turin said:
TC is weak with the Hammer of the forge lord and ember? And they get two very useful boosters too? I´d say they get top of the line stuff.
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Believe it or not, yes You have to remember that I said "relatively weak" not just "weak". Clearly with the HoTFL, TC will be very strong as the game progresses. But in early game, TC is pretty weak just on its own and relatively even weaker when compared to Pythium (with Aurglmier) or Jotunhiem (with Winter Bringer), both of which will significantly speed up thier early province capture rate.
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2) ermor:
They are amazingly unbalanced with the sickle at the start.
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Indeed, indeed. I actually purposefully unbalanced Ermor because I never allow any pop-killing dominion themes in any of my games - my apologies for not mentioning that earlier (been doing it for so long now I just assume it). So Ermor would only get Broken Empire and therefore needs significant enticement to get people to choose it
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December 13th, 2005, 10:37 PM
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Major
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Join Date: Sep 2005
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Re: Artifact Game - almost ready
cealum looks to kind of get screwed to. how many artifacts does each nation actually get to start with, just 1? and those with more than one listed have more than one choice? Maybe slap the sun helmet and sun armor onto cealum as well? I dunno.
I want in on this BTW, unsure what nation, but probably pangaea.
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December 13th, 2005, 11:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Artifact Game - almost ready
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archaeolept said:
just checked to make sure you had gotten rid of the soulstone ;P
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Just to jump back to Arch's comment here: Yes I removed the soulstone in the 2nd revision. Its fun, thematically, but I realized that it horribly unbalanced things. Cheap summons that early in the game is just too much power.
In other news I also cut Amon Hotep in the same revision. You could stick that thing on a stupid indy commander and practically have an SC Substituted in the crown of katafagus so Ctis still gets mummy spawn which I thought was funny and thematic.
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December 13th, 2005, 11:58 PM
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Major
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Join Date: Sep 2005
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Re: Artifact Game - almost ready
an army of mummys can be pretty mean. auto disease their enemies.
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December 14th, 2005, 02:22 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Artifact Game - almost ready
Quote:
Ironhawk said:
Just to jump back to Arch's comment here: Yes I removed the soulstone in the 2nd revision. Its fun, thematically, but I realized that it horribly unbalanced things. Cheap summons that early in the game is just too much power.
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Heh. I actually think the summoning of the wolves in battle is more useful / powerful - up to 50 turns worth of wolves pouring in from all quarters of the map. Screws up targeting for the mages / archers, and chews them up as well. But yeah, Soulstone was just a bit too powerful - even lategame it's still packs a wallop.
(But I wanted it! )
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 14th, 2005, 04:37 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Artifact Game - almost ready
Quote:
Cainehill said:
Soulstone was just a bit too powerful - even lategame it's still packs a wallop.
(But I wanted it! )
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Hahahah, yes just so. It is exactly that feeling that made me remove the soulstone When I was looking at the list of nations I always kept coming back to the soulstone and pangea as the one I would play. Thats how I knew it had to go
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December 14th, 2005, 04:43 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Artifact Game - almost ready
OK! Here we go with, what I believe will be, the last revision of the artifact allotments
Re-Revised Artifact List (v3)
Added a couple of minor items to Atlantis, Caelum, and Pan. Gave Ryleh the Armor of Virtue for sweet Void Gate summoning. Moved the Monolith Armor away from Jotunihiem (I envisioned an invulernable, regenerating Niefel wearing it!!). Additionally, I've added a handful of regular items to boost up the early game of some relatively weaker starting nations - these items are listed in parenthesis.
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December 14th, 2005, 05:19 AM
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Colonel
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Join Date: Aug 2005
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Re: Artifact Game - almost ready
i like the ring of wizardry in there, if anything it can be used to restore a pretenders magic if he dies. i will probably come in as pythium if possible just because i havnt played them much
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December 14th, 2005, 05:23 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: Artifact Game - almost ready
Psst, this idea arose from a small pile of folks looking to play some/a new multi-player game in the multiplayer forum and there is a line!
No cuts!
Heh, I just want to play a game with some random folks instead of all friends (who can guilt me into not slaying them..!)
I'd die quick tho as I haven't finished a MP game yet and have only started two so far.
Rathar
P.S. I very much like the idea of all human pretenders
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December 14th, 2005, 05:34 AM
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Colonel
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Join Date: Aug 2005
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Re: Artifact Game - almost ready
i use humans anyway, i cant get enough of all the magic. now that i think of it theres alot of nations i wana play: marignon,man,pythium,ctis,caelum,jotunheim,ryleh,a tlantis, vanheim and maybe TC (probably pyth or man)
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