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February 10th, 2006, 05:02 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Clash Of Armies
i would like to take up the cause of the Tien Chi
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February 10th, 2006, 05:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Clash Of Armies
Quote:
The Panther said:
I am pretty sure that blood is overpowered on these settings. The rich world helps blood hunting in two ways:
1. You can take additional provinces out of circulation because the remaining provinces produce extra gold for you.
2. You can buy the blood mages a lot quicker than usual.
I think that the answer is quite simple. Simply ban ALL blood-hunting for ALL nations. This would even allow you to drop the magic site settings to a number lower than 30 to really reduce the power of SCs and big spells.
This would make Mictlan totally unplayable and Abysia would be badly crippled. The Marignon Diaboloical Faith theme is unplayable as well. As for Jontunheim and Vanheim, they are hurt somewhat without blood hunting, but both are still playable.
I suspect that the given game settings favor Abysia because they can get nice national troops from the rich world and will still be able to blood hunt like crazy for the mass devils. Blood magic will rule this game under the proposed settings.
Actually, I will claim Abysia under the given settings to prove (or disprove!) my theory. I really like the 48 hour pace, though I would ask to delay the game start until next Tuesday when I move into my apartment in Virignia.
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I agree with your reasoning. I think that for this game to be balanced it should ban all blood hunting. I also agree that the magic site setting can be lowered, I think 25% might do as it is nearly half of the default settings.
@Folket, under this house rule Mictlan becomes useless. I'm sorry for this and I hope you can choose another nation
instead. I'll also PM you to make sure you get this ASAP.
About the gem generating globals, a clam hoarding nation such as pythium or atlantis can easily dispel them, striking an interesting balance between those two methods of generating gems and respectively between the nations that are most likely to use them.
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February 10th, 2006, 05:35 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Clash Of Armies
Quote:
WraithLord said:
About the gem generating globals, a clam hoarding nation such as pythium or atlantis can easily dispel them, striking an interesting balance between those two methods of generating gems and respectively between the nations that are most likely to use them.
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At 10 water + 10 astral per clam (or even at 7+7 with a hammer) I doubt there will be a big rush to hoard. Which is fine by me, as I've never hoarded clams regardless of the settings.
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February 10th, 2006, 05:42 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Clash Of Armies
Quote:
RonD said:
At 10 water + 10 astral per clam (or even at 7+7 with a hammer) I doubt there will be a big rush to hoard. Which is fine by me, as I've never hoarded clams regardless of the settings.
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Obviously not, since they cost 10 water, 5 nature... no astral.
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February 10th, 2006, 05:43 PM
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Private
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Join Date: Jan 2006
Posts: 19
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Re: Clash Of Armies
Wraithlord, did you miss my post earlier, or is broken empire ermor not allowed? Assuming you missed it, I'd still like to play them.
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February 10th, 2006, 05:57 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Clash Of Armies
Silly me. I'd been playing in the Rand game so long that I forgot it was created before cb5.0. It was the collection of separate mods (and in that one, clams were 10w/10s).
Either way, I still abhor hoarding and am all in favor of outright banning it.
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February 10th, 2006, 06:38 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Clash Of Armies
I don't see how it's overpowered or broken... if you suspect someone's spending all their resources on clams, why not go trash them before they can "cash in"?
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February 10th, 2006, 07:10 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Clash Of Armies
or disrupt their clamming with raids
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February 10th, 2006, 07:31 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Clash Of Armies
Yeah - land nations do really well raiding R'lyeh, and other clammers who are smart enough to stay behind walls. Besides - it isn't necessarily that easy to see who is or is not clamming.
Note that I didn't read where RonD said clamming was "overpowered or broken" - just that he abhored it. Personally I'd hope to see big old battles in this game - what good are clams and astral given VD research making Wish almost unattainable? The clams probably will be needed to take down the Mother Oak and other gem income spells though.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 10th, 2006, 07:36 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Clash Of Armies
true, and i hope someone finds hoburgs to gang up on any jotuns
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