|
|
|
|
|
February 22nd, 2006, 06:11 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Ok my excitment on Pangea has turned to fear after playing around with them for the last couple hours.
What is richness going to be set to?
|
February 22nd, 2006, 08:12 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Normal richness.
|
February 22nd, 2006, 08:28 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Quote:
OG_Gleep said:
Ok my excitment on Pangea has turned to fear after playing around with them for the last couple hours.
|
Check how much sloth you can afford while using centaur warriors.
|
February 22nd, 2006, 09:32 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Sloth, death, and Turmoil are out if you plan to use anything other than satyrs with CB mod. Its not so big a deal in Vanilla, but it seems silly to spend all those points for Order, only to come out with a net gain of 3% per lvl. Both Production/Sloth and Growth/Death have a 4% impact on income while Order/Turmoil has a 7%.
Heat/Cold has almost as big of an impact as Order/Turmoil does. It would have to be luck (and I really like Luck) or Magic, which isn't appealing because of their low reasearch potential.
With regular richness its even more important to have no negatives towards your income.
|
February 25th, 2006, 03:52 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Has a map been decided on? I'm still experimenting with pretenders. ( Britain is another map in the desired # of provinces, but has anyone _ever_ played on that map? The colors are horrible, since Dom2 you can't change province lines. )
__________________
Wormwood and wine, and the bitter taste of ashes.
|
February 25th, 2006, 06:00 AM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
I tried out Cirilani, and its pretty cool. If we go that route, I'd suggest lower indy strength. Some of the indies can be pretty brutal.
|
February 25th, 2006, 06:09 AM
|
Corporal
|
|
Join Date: Jan 2006
Location: Ottawa, ON, Canada
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
not sure how you guys feel about this, but if you assign me a nation, i will super-quick test it and upload right away....i've been out of town, but am back to stay now...
not sure if you already have it all preset, and if so, no worries, i understand, but i'd be down for another game
either way, goodluck everyone!
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
|
February 25th, 2006, 12:30 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
Quote:
OG_Gleep said:
I tried out Cirilani, and its pretty cool. If we go that route, I'd suggest lower indy strength. Some of the indies can be pretty brutal.
|
True, and Cirlani is one of those maps that you fairly often wind up with only two neighboring provinces - having knights in one and say, blood druids in the other can mess up your expansion.
Edit : Actually I'd vote against Cirlani for these number of players. Inevitably a player or two will get stuck on the narrow strip of land at the bottom, which kinda screws them compared to anyone starting in the northwest with lots of room to expand.
So - I'd suggest Chandrea (with out the wizards & armies, since everyone would have to redo pretenders) as first recommendation, or Saephi or the latest version of Zen's modded Aran map ( lots of provinces #nostarted, and population / richness made more balanced).
Oh! Actually, the Ringworld map might be perfect, and even interesting - a flat skinny wraparound map with 106 provinces, so _everyone_ is going to butt heads with 2 empires simultaneously. And there's even a small version for people who don't have broadband.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
February 25th, 2006, 11:17 PM
|
Sergeant
|
|
Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
I like to idea of ringworld, ive wanted to try that map since seeing it.
|
February 26th, 2006, 01:11 AM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game. CB Mod. Random Nations.
I just downloaded it. About to give it a whirl.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|