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August 24th, 2006, 08:47 PM
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Corporal
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Join Date: Jun 2006
Posts: 62
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Re: Death scales/Gift of Natures Bounty
I guess the reason this surprises me is that I remember reading the general strategy was to use powerful summoned troops instead of nationals as much as possible. You don't need gold for them, right?
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August 24th, 2006, 10:41 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Death scales/Gift of Natures Bounty
If summoned troops didn't need gold then national troops would be used a lot more -- it's just that they need it for expensive mages to research the spells, find the gems, and do the actual summoning instead of for recruiting and maintaining the troops themselves.
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August 25th, 2006, 02:08 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Death scales/Gift of Natures Bounty
Arker, was not the original purpose of this thread to see if Nature's Bounty offset Death 1 or more? Are you still going to test that with the new game you are making, or have you given up on that experiment? I am very interested in your findings, actually. I hope you get back to it. I'm also curious if Growth 3 and Nature's Bounty is enough to offset Burden of Time, but I guess that isn't a test that can be set up. It would be neat, as you stated, if one could use that to his advantage to let an opponent kill off all the opposition for oneself.
=$= Big J Money =$=
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August 25th, 2006, 02:09 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Death scales/Gift of Natures Bounty
Quote:
Ygorl said:
As far as GoNB, I've never cast it, but I always assumed it moved your scales towards growth? In any case, give it a few turns to have an effect.
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Nature's Bounty doesn't effect growth scale- just multiplies income based on positive dominion candles in a province.
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August 25th, 2006, 03:25 AM
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Corporal
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Join Date: Jun 2006
Posts: 62
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Re: Death scales/Gift of Natures Bounty
Quote:
BigJMoney said:
Arker, was not the original purpose of this thread to see if Nature's Bounty offset Death 1 or more? Are you still going to test that with the new game you are making, or have you given up on that experiment? I am very interested in your findings, actually. I hope you get back to it. I'm also curious if Growth 3 and Nature's Bounty is enough to offset Burden of Time, but I guess that isn't a test that can be set up. It would be neat, as you stated, if one could use that to his advantage to let an opponent kill off all the opposition for oneself.
=$= Big J Money =$=
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I've got the game saved, I imagine I'll come back to it eventually, dispell Ermors enchantments, and track population growth for a few turns. I'm just a bit busy exploring the wonderful new world of order 3 at the moment
If I do I'll be sure to post again to this thread with what I find out.
I don't know why it wouldn't be possible test your other hypothesis... set it up and let us know Or I'll probably check it out myself, eventually, if you don't.
Based on what I've seen so far, my prediction is no, by the way. But I could be wrong...
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August 25th, 2006, 11:43 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
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Re: Death scales/Gift of Natures Bounty
I'm wondering if anyone out there has stats on Nature's Bounty. I have been playing with Growth 3, and never ever use that spell (though I could easily cast it; I just have other priority globals). I wonder if it would help my game better than the other globals I use. Something tells me no. By the time I get that spell up and watch population rocket, it doesn't really matter how much extra production and gold it brings me, because that's probably the point in the game where summoned armies paid for with gems rule the day.
=$=
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