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  #21  
Old October 18th, 2006, 08:08 PM

dirtywick dirtywick is offline
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Quote:
Ironhawk said:

Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.

Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.

For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
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  #22  
Old October 18th, 2006, 08:28 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Quote:
KissBlade said:
Pretty much echoing what Ironhawk says, Elephants work remarkably well with vine ogres by the way.
I don't believe that mindless (morale 50) or normally unbreakable (morale 30) troops are counted when determining squad average morale. Otherwise lobo guards would be the ultimate morale booster.
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  #23  
Old October 18th, 2006, 08:29 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Quote:
dirtywick said:
Quote:
Ironhawk said:

Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.

Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.

For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
Hahaha ... maybe indie archers but you obviously have never played against any humans. Flaming arrows, xbows, longbows will make you wish you had a few chaff in front to be arrow catchers.
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  #24  
Old October 18th, 2006, 08:32 PM

dirtywick dirtywick is offline
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Quote:
KissBlade said:
Quote:
dirtywick said:
Quote:
Ironhawk said:

Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.

Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.

For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
Hahaha ... maybe indie archers but you obviously have never played against any humans. Flaming arrows, xbows, longbows will make you wish you had a few chaff in front to be arrow catchers.
And that, my friend, is why it's not a bad idea in some cases, not all the time.
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  #25  
Old October 19th, 2006, 02:38 AM
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Corwin Corwin is offline
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Quote:
Gandalf Parker said:
Bursting Dam:
in a game with many people who tend to play barbarian horde armies sweeping across the map..
Take only the provinces that connect to your castle. Build up and build up and build up. Everyone will stretch thin coming your direction. When they finally reach you then burst forth like a dam breaking.
IMHO this is a bit dangerious tactic Gandalf. It may work, or it may fail big time, costing you the game. It higly depends on when excactly some other nation would bust your "bubble" around your capital. If it'll be early in the game, and the incoming army is on its last breath, than you can steamroll through it and took bunch of enemy provinces before they are able to orginize effecticce resistance.

But if it happens a bit later in the game, by that time nations that expand quickly may have much more resources than you, which they can use to raise armies quickly. You will still likely to defeat the arpochanig army, and may even take few provinces if you are lucky. But once your oppoent would use the whole might of its large empire against you, you are likely to be squeshed, since you only have frw provincces and one castle to build reinforcements.


Basicaly this tactic, while certainly interesting, depends a bit too much on your opponents and has too high random factor for my tastes.
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  #26  
Old October 19th, 2006, 04:55 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

I'll try to collate these into a coherent document, including some additional notes I've since made. I'll include some of the proposed alternatives (disagreements? exceptions?)as well. I will not attrib, as that gets too complicated after a short time. Besides, anybody who cares can do a search to see who said what first....
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  #27  
Old October 19th, 2006, 05:04 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

If you would like to put it in the Wiki when you're finished, feel free.

Strategy Wiki
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  #28  
Old October 19th, 2006, 05:05 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

I like to put Agarthan Troglos on the flanks.
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  #29  
Old October 19th, 2006, 05:11 PM

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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Corwin, in most maps (unless your stuffed in a corner or against the sea) you have plenty of provinces connected to your castle (even if you dont you could always expand a little more, just keeping it compact) and, by capturing all the provinces round his castle he will have alot of resources coming to where they are needed to produce useful troops. Unless the enemy takes a very long amount of time to reach you there shouldnt be a problem with expanding too far away from your castle and, if you do expand far out you can 'bust the dam' on some indies, finding the enemy with the nice units you produced at your castle.

Another nice little trick (that can fail very easily) is trapping enemy armies, when the enemy attacks you (and gets into your empire) use stealthy, flying and summoned armies to cut off their retreat, use some sort of assasination/spell (dreams of rlyeh, seeking arrow, recruited assasins, summon tupilak, stealth units with black hearts ect) to take out all the commanders (you need to REALLY do this en mass to make sure ever commander is dead) then you can march in with a single unit and rout the entire enemy army (hopefully a very large, expensive one) and have then destroyed because they are cut off.
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  #30  
Old October 19th, 2006, 06:30 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

Dam Burst is a tactic I would use on small maps against above average players. It has been a good surprise against players who are so deeply tactical that I had no chance. But they also tended to figure their resources so closely that a big surprise threw them into a fit. It worked much better than me trying to meet them on their ground.

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If you cant beat em or join em,
then at least try to surprise them.
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