.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old October 20th, 2006, 10:59 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: 4x Economics

I think having to move resources around in Stars! adds a nice strategic and tactical element. And it wasn't that had to make transports to move resources around - Just use the option to set a planets' minerals to something.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #22  
Old October 20th, 2006, 11:57 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: 4x Economics

It adds in a true value to pirating and raiding your enemies supply network. This in turn would open the door to an entire new dimension of play. Ship capture would truly mean something along with tactics to keep your battle fleet from smashing any cargo ships. Escort ships would be needed and that one little neutral that acts as a speed bump to your empire now; would become a source of supply raiding to feed your demands in a real war!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #23  
Old October 21st, 2006, 09:58 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: 4x Economics

Labor was a valued asset in moo3. So was the efficiency of productivity, expressed in a percentage, and it was possible and obviously desirable to get that efficiency above 100%.

Things take on a whole new light when you have to worry about actually having enough people for your facilities.

moo3 also included unemployment, which would be a negative unrest factor - easy to counter, but it puts a nice check/balance on my SE mentality of "pile as many people on the planet as possible to get that space yard % bonus at its max". Basically people supply becomes a second order function with an optimal point vice a first order "more is better" system.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.