.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 9th, 2007, 10:05 AM
RCCCL's Avatar

RCCCL RCCCL is offline
Sergeant
 
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
RCCCL is on a distinguished road
Default Re: Another problem with retreating from combat

Maybe, Spectar, but if you could deduce the startigies a human opponent was using, it would not be cheating. The AI is just not able to change tactics or think ahead to possible problems, and until actual A.I. is invented, will never be able to do so. In any game/strategy the lack of these abilities means loss. The only possible solution is to give the computer a huge advantage, which is what the AI bonus is for, even though that doesn't always help.
__________________
Guess what color my Orange is!
Reply With Quote
  #22  
Old January 9th, 2007, 10:17 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Another problem with retreating from combat

Quote:
Spectarofdeath said:
The problem with this is some ppl might consider it cheating since the AI is so predictable and you know exactly what it's going to do.
Speaking of predictable, I just defeated SE5a's first contact fleet of 6 destroyers with 2 cruisers in GGmod because I put almost all the armor on the front and included lots of PD weapons
Reply With Quote
  #23  
Old January 9th, 2007, 10:22 AM
RCCCL's Avatar

RCCCL RCCCL is offline
Sergeant
 
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
RCCCL is on a distinguished road
Default Re: Another problem with retreating from combat

Wonder what his counter stategy will be.
__________________
Guess what color my Orange is!
Reply With Quote
  #24  
Old January 9th, 2007, 10:48 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Another problem with retreating from combat

Against those ships, his twin 100mm plasma battleships would probably do very well... charge in and make me turn away. If they score more than one or two hits in my rear quadrant, my ships would be flamed out wrecks.

More balanced designs are of course going to be developed, and wild screenshot worthy battles will ensue.
Reply With Quote
  #25  
Old January 9th, 2007, 11:07 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Another problem with retreating from combat

It must be my older system but I can't take more than one screen shot of combat at a time. If I minimize the combat window when I return to full screen the game locks up. Even from the empires window when I minimize then return to full screen I have to sit and stare at a white screen. And before you ask, I can't stand windowed mode. Makes me nuts.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.