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  #21  
Old January 30th, 2007, 06:14 PM
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Default Re: Neo Standard for SE V?

Quote:
Imperator Fyron said:
If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
Anyone want to put forward a 5 hull list?
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  #22  
Old January 30th, 2007, 07:08 PM
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Default Re: Neo Standard for SE V?

Warships in order smallest to largest:

Frigate
Destroyer
Cruiser
Battleship
Dreadnought

However I would like to see:

Escort
Frigate
Destroyer
Cruiser
Battleship
Dreadnought
Juggernaut

Which is 7 as standard. Carriers, Bases, and Freighters would be different. Troops, WP, Mines, Drones, and Satellites one each and three fighter sizes; two minimum.

So I don't get it why only 5? That is one less than Stock?
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  #23  
Old January 30th, 2007, 07:16 PM
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Default Re: Neo Standard for SE V?

Note the "additional" bit... stock images are not part of the neostandard additions, they are already needed by ship set authors. I was asking what 5 additional vehicle hulls (not just ships) would be the best set to form a neostandard addon to the stock set.
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  #24  
Old January 30th, 2007, 07:34 PM
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Default Re: Neo Standard for SE V?

Really all I am interested in is what ships hull should be added so that I can start working on that. Also I wanted to know what I needed to do in order to add additional ships. What data files need modifying, and in what way, and the best way to add new images to the Main Textures and ShipSet images.
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  #25  
Old January 31st, 2007, 03:34 AM
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Default Re: Neo Standard for SE V?

Escort/Corvette
Battle Cruiser
Different sized or shaped-
Carriers
Fighters
Freighters

While I would like a Heavy Destroyer, War Destroyer, or War Cruiser, that could be achived by scaling of similar models.
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  #26  
Old January 31st, 2007, 04:18 AM
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Default Re: Neo Standard for SE V?

I am thinking along the lines of something simple:

Scout
Escort
Corvette
Frigate
Destroyer
Light Cruiser
Cruiser
Battle Cruiser
Battleship
Dreadnought
Juggernaut
Baseship

Outpost
Shipyard
Space Station
Base or battle Station
Starbase

Transport Small
Transport Medium
Transport Large

Troop Transport Light
Troop Transport Armored
Troop Transport Heavy Armored

Colony Ship
Colony Ship Large

Barge

Infantry
Heavy Infantry

Mechinized Armor Small
Mechinized Armor Medium
Mechinized Armor Large
Mechinized Armor Heavy

Fighter Small
Fighter Medium
Fighter Large
Fighter Heavy

Weapon Platform Basic
Weapon Platform Armored
Weapon Platform Heavy Armored
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  #27  
Old January 31st, 2007, 05:13 AM
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Default Re: Neo Standard for SE V?

That's exactly the kind of list I think might tend to scare ship set authors away from the neostandard.
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  #28  
Old January 31st, 2007, 07:54 AM
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Default Re: Neo Standard for SE V?

Atrocities, some of those items like "Troop Transport Armored" are more reminiscent of a design type than a new hull.
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  #29  
Old January 31st, 2007, 03:50 PM
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Default Re: Neo Standard for SE V?

See this is exactly the type of discussion needed to narrow the ship list. Do we need several classes of transport? And Fyron, why would it scare away ship set authors? I would think that they would look forward to having more designs than not. Sure it might be a bit more work, but most ship set authors would be up to that task. And there is nothing saying that they would have to make all of the ships.
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  #30  
Old January 31st, 2007, 03:55 PM
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Default Re: Neo Standard for SE V?

Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models ingame to get the extra sizes.


IMO, the thing we need to focus on for the core neostandard is the new types of object. The things that are completely not represented yet, like infantry and a second shape for common things with only one model so far.

The ++ part of it should include most/all the things listed here, but not the core...
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