Quote:
President_Elect_Shang said:
You are absolutely right and I apologize. You need Stellar Manipulation level 30 to close them and level 35 to open them. Good luck I never play with that option and now I remember why.
Guys I'm dropping this debate it is pointless and insulting to think in 400 years no suitable power source has been created and the one that is used uses supplies to make energy at the exact moment the weapon is fired. That is like me shoveling coal into my laser leveler just to hang another picture for my wife!
|
Q@#$KJ level 30? what are you suppose to convert your entire empire to some kind of researching firm to get that? I must have had 100? research buildings built and it still would have taken forever.
the AI's would have all been dead or had super weapons by the time I go out of my little section of the universe.
I noticed laser beam weapons use supplies exclusively so couldn't you just say that supplies are a general commodity thats loaded on to the ship depending on what it needs? say capacitor charges for high powered lasers?
I do agree with you in that when you're using "anti-matter" engines beam weapons should be able to run off the engines power alone and then some.
in fact one anti-matter engine could power our entire planet to put things into perspective and that would be a very, very, small anti-matter engine.
a quarter pound of anti-matter would be enough to blow this entire planet up.