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  #21  
Old February 1st, 2007, 12:45 AM

xierxior xierxior is offline
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Default Re: need a little tech tree/starbase help

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President_Elect_Shang said:
You are absolutely right and I apologize. You need Stellar Manipulation level 30 to close them and level 35 to open them. Good luck I never play with that option and now I remember why.

Guys I'm dropping this debate it is pointless and insulting to think in 400 years no suitable power source has been created and the one that is used uses supplies to make energy at the exact moment the weapon is fired. That is like me shoveling coal into my laser leveler just to hang another picture for my wife!
Q@#$KJ level 30? what are you suppose to convert your entire empire to some kind of researching firm to get that? I must have had 100? research buildings built and it still would have taken forever.
the AI's would have all been dead or had super weapons by the time I go out of my little section of the universe.

I noticed laser beam weapons use supplies exclusively so couldn't you just say that supplies are a general commodity thats loaded on to the ship depending on what it needs? say capacitor charges for high powered lasers?

I do agree with you in that when you're using "anti-matter" engines beam weapons should be able to run off the engines power alone and then some.
in fact one anti-matter engine could power our entire planet to put things into perspective and that would be a very, very, small anti-matter engine.
a quarter pound of anti-matter would be enough to blow this entire planet up.
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  #22  
Old February 1st, 2007, 01:02 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: need a little tech tree/starbase help

Excellent point about the anti-matter engine. I was waiting to see if anyone was going to point that out. I see where you are coming from with the laser/capacitor analogy but the fundamental problem remains. Using supplies per shot means some form of conversion process is going on in there at the very instant the weapon is fired and it happens every single time! Now if you want an example of how supplies and ordinance should be used take a look at the SFTC or the SFTC-Lite if you prefer the SE5 style component progression with levels. All missile weapons use ordinance only and that is the missiles they are firing. No beam weapon uses supplies or ordinance except the X-Ray Laser Emitter. However it tells you in the description this is a bomb pumped weapon; nuclear bomb that is. That's why to use the X-Ray Emitter you have to mount an X-Ray Detonation Chamber too. There isn't any AI support for either version; however, even as we speak I am writing the AI. It is a ground up job so it will take a little time.

Yes I know level 35 is crazy. I always play with the wp located anywhere. I think it was SE3 that I first tried a game with no wp? Well maybe it was SE4; anyway it sucked! That option hangs around more for the modders use I think.
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