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March 28th, 2007, 10:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Loemendor PBEM (Signup)
I think I'll go with T'ien Ch'i, if that's okay with you Dedas.
Re LA Man: I think Summon Black Dogs and Summon Barghests are swapped, so one of them is pointlessly expensive, and one of them is ridiculously good. The best thing to do is probably summon neither until the next patch (which will fix it) comes out.
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March 28th, 2007, 10:42 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
I won't be a fascist and tell anyone don't summon this or that (or you will publicly lynched). Instead I'm just gonna tell you to be a gentleman about these things.
In other words: if something is obviously broken (to your advantage), before using it, ask yourself if you would have liked anyone to use it against you. The answer is probably no.
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March 28th, 2007, 10:46 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Loemendor PBEM (Signup)
Huh... maybe it's just me, but it looks like LA Pangaea is actually buggy. Doing a bit of SP test, it looks like Quick Roots actually has no effect whatsoever on manikin.
Oh well, guess I'm stuck with them! Give me a little more time pretender planning though...
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March 28th, 2007, 11:08 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
Sure thing.
And the quick roots thing is not so bad in the light that almost every nation has at least something that is not working.
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March 28th, 2007, 11:12 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
4 pretenders out of 8 in. When everyone has sent theirs I will start the game.
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March 28th, 2007, 12:26 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
I found this "hotfix" for blessings. Anyone now more about it?
Post#500877
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March 28th, 2007, 07:00 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re: Loemendor PBEM (Signup)
If I recall correctly I played in a game where it was in play, but in that game I played Man, and it had no effect for them. Mainly I think it's for undead blessing, and has some spells that are cool. If we would use this I would be happy, and I would make a new pretender design. I think that with NNNNSS in the pretender design Contact Fungus would make a very good spell. Not to mention the ability to summon some very good cavalry for Ermor. (Eternal Knights, that are ethereal)
So I vote a BIG YES!
Since I sent you my pretender design half a day ago, if you think that the book mod's spells are overpowered, then I will not make a new pretender design, and without that I think we can agree on the mod more easily.
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March 28th, 2007, 07:08 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Loemendor PBEM (Signup)
I have no problem with the bless fix per se, but I do have a problem with those spells. They are certainly cool, but that's the problem: nations are pretty well balanced (while I agree Marveni is too weak, LA Ermor is not), anything cool that pumps up one nation is likely to be unbalancing. Contact Fungus absolutely would make a good spell... but again that's the problem, it adds a powerful new tactic to one nation.
Ermor would become significantly more powerful if it has a bonus extra spell to buff up all undead on the battlefield in a whole new (and very strong) way. I don't think we should use mods that provide one nation with a major extra edge.
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March 28th, 2007, 07:10 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Loemendor PBEM (Signup)
I can assure you, that in my actual pretender design there is no NNNN, and I promise I will not use that particular spell.
Plus, there are 4 mods in the BlackTome package:
BlackTome.dm <-- that enables Blessing to affect Undead.
(no new spells, spells modified: Blessing, Divine Blessing, 105, 109, 112
The other 3 (BlackTome_E.dm, BlackTome_M.dm, BlackTome_L.dm) contains the new spells. So I we decide only to use the hotfix, then only the blacktome.dm should be used.
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March 28th, 2007, 07:45 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
We will not use any new spells as this is too controversial at the moment.
The "hotfix" however is a completely different matter, but only if it fixes something that before was broken. If anything beyond "vanilla" is added, then no, we will not use it.
I'm deciding this right here right now because I believe everyone involved really wants to play the game and not argue game balance. Hopefully you understand what I mean? If not voice your opinion and we can hopefully come to some understanding.
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