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May 23rd, 2007, 04:56 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Epic Hero Mod MA game
I will join, if possible with Man. I love the CB/epic heroes combo but have not much experience with it. Have nearly no multiplayer experience anyway, so i look forward to learn some cool tricks :-)
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May 23rd, 2007, 07:33 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Epic Hero Mod MA game
Nevermind. I am afraid that I need to take a better look at the heroes.
Their power varies incredibly... some are much more powerful than others.
__________________
No good deed goes unpunished...
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May 23rd, 2007, 08:27 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Hero Mod MA game
I had to change the mod prior to the game starting because of a slot issue with the Marignon Epic Hero that I did not catch in testing(: (had no head).
Turin had several suggestions for the mod, and he is the author of the Worthy Heroes Mod, which is widely used. And he is well respected in terms of mp/balance issues.
So, in addition to correcting the slot issue with Marignon, a few "tweaks" were also made, and they are listed here.
If that causes anyone to change his selection that is fine.
1.Marignon had its map move increased from 2 to 3, and now has a head slot.
2. Ulm lost its 50 percent poison res.
3. Agartha received a research bonus
4. The Sacred Yeti's (Caelum) stealth has been fixed, and he is correctly labeled as an animal.
5. The Blood-Cursed Champion has a more thematic ranged weapon.
6. Tien Chi's hero lost his armor/weapons, and his magical skills were SLIGHTLY lowered. /hide.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 23rd, 2007, 08:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Epic Hero Mod MA game
Okay, if you want you can now start uploading your pretenders.
To create a PBEM pretender: Go to Game Tools, then Create a Pretender God (just doing it by Create a New Game doesn't work).
Then find your pretender file - it'll be in the directory dominions3\savedgames\newlords, and have a name like mid_machaka_0.2h.
Finally, e-mail it to pretenders[ at ]llamaserver[ dot ]net (obviously changing [ at ] to @ and so on). Crucially, the subject line of your e-mail MUST be 'EpicHeroes'.
You can see who's joined so far by looking at the website, www.llamaserver.net.
Let me know if you have any questions or problems with it.
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May 23rd, 2007, 08:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Epic Hero Mod MA game
Oh by the way, if you want to change your pretender once you've uploaded it, you can just send it in again.
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May 23rd, 2007, 08:59 PM
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Private
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Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Epic Hero Mod MA game
I'd like to get in as R'lyeh or Jotunheim, I don't have a strong preference either way.
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May 23rd, 2007, 09:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Hero Mod MA game
Make sure you download Epic Heroes Mod 1.3! It is linked, as well as the map, at the bottom of the 1st post. I originally had version 1.2, which is not what we will be using.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 24th, 2007, 08:37 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Hero Mod MA game
We need 2 more players(ideally). If you know anyone to invite, feel free. If we do not get new players today, we will start with 2 random ai players set on mighty.
I was waiting to take a race no one else wanted. And I do not have a strong preference anyway.
Just in case it influences anyone's decision, it looks like most are neutral on the reduced old age mod. To keep things simple with a new mod already, let's NOT use reduced old age this game.
If that changes what race you want to play, you can change.
Tomorrow, we will start loading pretenders and hopefully everyone is comfortable with their picks.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 24th, 2007, 02:52 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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map problem
maybe i miss a major point here, but in the zip-file linked at the first post, there is only a Battlemap.rgb file in it. I do not find the map if i want to play a testgame, is there a special way to install this map or do we get the .map file at the start of the game ?
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May 24th, 2007, 03:26 PM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
I'll join as C'tis if that's alright.
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