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  #21  
Old June 19th, 2007, 07:47 PM

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Default Re: MP Guide to LA Ermor - The Ashen Empire

Quote:
Shovah32 said:
Your freespawn isnt based on population but purely on dominion(iirc), if you want to make use of the corpses get some priests over to reanimate soulless. The AI is pretty stupid and usually quite aggressive so you should always be expecting them to attack you.
My memory sure was that the raising petered out once the population dropped to zero.

I also wish it would raise a few more commanders. It's annoying to have to send them back from the front lines to collect more troops.
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  #22  
Old June 23rd, 2007, 01:41 PM

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Default Re: MP Guide to LA Ermor - The Ashen Empire

Followup: I realized what's really going on.

As the population reaches zero the number of units out there is reaching the unit limits and so recruitment drops.

Something needs to be done about the unit limits with freespawn races!
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  #23  
Old June 23rd, 2007, 03:30 PM
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Default Re: MP Guide to LA Ermor - The Ashen Empire

Updated with some stuff...
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  #24  
Old July 26th, 2007, 09:52 PM
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Default Re: Mines...

Updated some of the spell effects descriptions and corrected some minor spelling/grammar errors.
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  #25  
Old July 26th, 2007, 10:51 PM
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Default Re: Mines...

Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
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  #26  
Old July 26th, 2007, 11:10 PM
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Default Re: Mines...

Quote:
OmikronWarrior said:
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
The defensive factor of Ermorian Castles is so poor to begin with I can't see ghouls being of much use in that regard. If anything ghouls are handy to keep with your armies to defray mind attacks (i.e. mind burn) but even then they have a very limited value.
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  #27  
Old July 27th, 2007, 04:06 PM
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Default Re: Mines...

I personally think that you are both right. Ghouls are valuable for both reasons.
They can fill a castle so that it takes a lot longer to crack it, and they are
very useful when it comes to absorbing mind burn.
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  #28  
Old July 31st, 2007, 05:40 PM
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Default Re: Mines...

Updated with a note on ghouls and expanding on a few points.
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  #29  
Old December 20th, 2007, 02:49 AM
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Default Update

Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.

Hope it helps!
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  #30  
Old December 20th, 2007, 05:37 AM
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Default Re: Update

a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".
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