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June 19th, 2007, 07:47 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: MP Guide to LA Ermor - The Ashen Empire
Quote:
Shovah32 said:
Your freespawn isnt based on population but purely on dominion(iirc), if you want to make use of the corpses get some priests over to reanimate soulless. The AI is pretty stupid and usually quite aggressive so you should always be expecting them to attack you.
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My memory sure was that the raising petered out once the population dropped to zero.
I also wish it would raise a few more commanders. It's annoying to have to send them back from the front lines to collect more troops.
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June 23rd, 2007, 01:41 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: MP Guide to LA Ermor - The Ashen Empire
Followup: I realized what's really going on.
As the population reaches zero the number of units out there is reaching the unit limits and so recruitment drops.
Something needs to be done about the unit limits with freespawn races!
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June 23rd, 2007, 03:30 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: MP Guide to LA Ermor - The Ashen Empire
Updated with some stuff...
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July 26th, 2007, 09:52 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Mines...
Updated some of the spell effects descriptions and corrected some minor spelling/grammar errors.
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July 26th, 2007, 10:51 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Mines...
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
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July 26th, 2007, 11:10 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Mines...
Quote:
OmikronWarrior said:
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
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The defensive factor of Ermorian Castles is so poor to begin with I can't see ghouls being of much use in that regard. If anything ghouls are handy to keep with your armies to defray mind attacks (i.e. mind burn) but even then they have a very limited value.
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July 27th, 2007, 04:06 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Mines...
I personally think that you are both right. Ghouls are valuable for both reasons.
They can fill a castle so that it takes a lot longer to crack it, and they are
very useful when it comes to absorbing mind burn.
__________________
No good deed goes unpunished...
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July 31st, 2007, 05:40 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Mines...
Updated with a note on ghouls and expanding on a few points.
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December 20th, 2007, 02:49 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Update
Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.
Hope it helps!
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December 20th, 2007, 05:37 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Update
a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".
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