.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old July 5th, 2007, 04:56 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

You can't assassinate PD commanders. You can't do anything to them outside of battle with the PD, actually.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #22  
Old July 5th, 2007, 08:08 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

Drat. Thanks for the answer, Taqwus.
Reply With Quote
  #23  
Old July 6th, 2007, 12:06 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

About the underwater recruitables:

Yeah, it kind of seems sucky that there's no recruitable underwater LA Atlantis mages.

But the Consorts are great! 80 gold for: (27HP, thick skin, 12MR, 16 strength, self-blessing) is pretty cheap. I'll stick some winged boots on them to get around the movement problem, probably a frost brand since I've got so many water gems, and whatever other cheap gear I can think of. 12 attack is mediocre, but with a Frost Brand it doesn't matter all that much.

I didn't find a use for the underwater infantry, but the Shield Wielders are great crossbow/arrow chaff.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #24  
Old July 6th, 2007, 07:40 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

I think the Assartut low resource cost mahes them interesting for beginning the game. I had a SP game where I was facing man and I had no problem punching through their lines (mostly used glaives). I almost never use chaff units when I can avoid it, I prefer to use my gold on powerfull units. I think chaff is mostly a weakness, specially the harpoon throwers, which will do almost no damage at range before getting killed rapidly in close combat, closing your army to the deadly 40 % loose.
LA atlantis must rely on damage dealers (glaive people) 'cause you've got no archers at the beginning, and it's pretty hard finding cold immune indeps.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #25  
Old July 6th, 2007, 08:37 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

I entirely agree regarding chaff - because of the way the morale system works chaff is very rarely a good idea.
Reply With Quote
  #26  
Old July 6th, 2007, 10:36 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

Assartuts and other cheaper sacred capital units are excellent for continuous early expansion. Many play up the ability of certain nations like Ermor or Pythium to expand from turn one, but at turn 4 a nation with cheap sacred and a good bless like Atlantis can expand continuously with hardly any reinforcement every turn after. (I think the Eagle Warrior and Shadow Vestal are the kings and queens (respectively) of cheap capital-only sacreds.)

The Assartut's big weakness is it's relative lack of armor, but as above, this makes it easier to mass them in numbers. And being cheap they are easy to maintain.

Harpoon throwers have only one selling point and that is they are the only unit that can be quickly massed by Atlantis: everything else is quite expensive in resources. Atlantis' high resource cost is a big weakness after a major defeat, they have a hard time coming back.
Reply With Quote
  #27  
Old July 6th, 2007, 01:27 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

I believe those harpoons actually decrease defense, though I've had quite a bit of trouble tracking their effects throughout a battle.

Chaff is an exceptionally good idea when facing heavy cavalry, though I haven't tried other counters. Can any of the other units handle cavalry charges?
Reply With Quote
  #28  
Old July 6th, 2007, 02:44 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

Units with good def can do ok vs cav without having to die in the process. At least in my experience.
Reply With Quote
  #29  
Old July 6th, 2007, 02:52 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

You've got a good point there. The seal hunters and snow warriors have no real defense, but the Ice Guards (w/sword) have a defense of 15. How good is okay? The gold cost is a lot lower, but looking at resources, I could get 6 seal hunters.
Reply With Quote
  #30  
Old July 6th, 2007, 06:42 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: LA Atlantis, another thread looking for tips

Assartuts, combined with a death bless(i like a dom9 D9 Prince of Death with LA atlantis) can do some very nasty things to thugs and SCs, particularly those nasty early expansion pretenders. The prince himself on the other hand can nicely get those big globals up for you and makes a nice SC of his own when outfitted properly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.