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  #21  
Old July 19th, 2007, 01:27 PM

MaxWilson MaxWilson is offline
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Default Re: Finding enemy searched magic sites.

Oh, that's really interesting. I didn't know terrain affected the base site %. I thought it only had an impact on which specific sites showed up, per the site DB.

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  #22  
Old July 19th, 2007, 01:30 PM

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Default Re: Finding enemy searched magic sites.

Yes, the autosearch algorithm will skip sites that either

1.) have been searched to at least level 1 in the path in question, or
2.) have 2 or more sites there.

I really like searching with roving mages, especially early on when a +2 gem boost is really significant. It helps fund those expensive site-searching spells later on. But of course it depends upon what mages you have access to (ideally multi-path), and on your playstyle.

-Max
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  #23  
Old July 19th, 2007, 01:32 PM

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Default Re: Finding enemy searched magic sites.

Autosearch won't target a province that has been searched at all in that path. It's not so bad, though. You can always select it manually.

Note that this does apply to any of the paths for Voice of Tiamat and Akashic Record. If you've done, say, a Gnome Lore into a water province, Voice of Tiamat won't target it.
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  #24  
Old July 19th, 2007, 01:51 PM
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Default Re: Finding enemy searched magic sites.

Quote:
Kristoffer O said:
I think they are like this:
Special magic place +25
Waste +20
Cave, Mountain, Swamp, Forest +10
Farm -10
Deep sea +10 (perhaps +15)

I've made slight alterings to this the other day. Cave will get 15 and a littel less income. And gets a new variety of sites with earth being ore common.

---

Sites are generated in this order (IIRC):
1) Is there a site? Terrain and default site chance effects chance.
2) Random site.
3) If rare, reroll site.
4) If uneligible due to terrain or unique that is already in use reroll. There are more eligible death sites in wastes, thus a death site is more common in a waste. There is still a good number of each magic path eligible to each terrain type, so it is possible to find nature sites in waste lands.

Generally nature sites are more common in forests and swamps. Death sites and fire sites in wastelands. Earth in mountains. Air in mountains and plains. Water in swamps and less common in wastelands. This might not be statistically true. It is just a guess from me depending on how I think I have sorted sites. 'Forest of delights' for example will only appear in forests. 'Bile march' only in swamps. You get the picture.
Have any blood magic sites been added into the water provinces? I recall in Dominions_2 it was not possible to find blood magic sites in the water.
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  #25  
Old July 19th, 2007, 02:27 PM
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Default Re: Finding enemy searched magic sites.

Blood is washed away by water. No blood under water. No bloodmages under water (not intentionally anyway).
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  #26  
Old July 19th, 2007, 08:49 PM
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Default Re: Finding enemy searched magic sites.

You can still drag your slaves to your underwater temples to chop them up and spread dominion. Telestic Animations are pretty decent for this, since they are Amph, zero maintenance and H2. Can't hold Jade knives, but ... oh wait ... it's pretty silly using them to sacrifice, I suppose, seeing as how they're inanimate and don't have hands.
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  #27  
Old July 20th, 2007, 02:05 AM
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Default Re: Finding enemy searched magic sites.

I can confirm the "no underwater blood mages or sites" bit. They don't exist.
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