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July 24th, 2007, 04:04 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Game: Star Fall (open)
ok, i kicked this sucker off: seeya on the battlefield!
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July 24th, 2007, 05:32 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
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Re: Game: Star Fall (open)
Huh, guess I was too long in trying to figure out a good pretender for Late Caelum.
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July 26th, 2007, 12:13 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Star Fall (open)
To all those out there researching construction right now.
We will pay well for these items.
-Ring of Regen
-The 10 death gem crown that causes +5 fear (it's name escapes me)
-pendant of luck
-starshine skullcap
Let us know if you reach the ability to make these soon.
Jazzepi
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July 30th, 2007, 11:15 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Game: Star Fall (open)
15 Provinces per player? The map is extremely crowded in Midgard's area then. I'll be lucky to take six indies before having to go to war.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 30th, 2007, 11:37 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Game: Star Fall (open)
It's crowded everywhere. When I went north, I ran to Ulm very fast. South, I ran to C'tis and Arcoscephale. It's not 15 provinces per player, 10 at most. 5 is more probable. ;p
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July 30th, 2007, 11:44 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Game: Star Fall (open)
The spacing is just bad. Some nations do have lots of exansion room. That is going to be a problem later on.
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August 1st, 2007, 05:04 PM
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Corporal
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Join Date: Nov 2006
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game: Star Fall (open)
Well, that just basically means that people shouldn't go to war with close neighbors, but the top players province-wise
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August 1st, 2007, 06:32 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Game: Star Fall (open)
I haven't ever played Ermor LA before...do they always start with such a wicked awesome gem income? I feel lucky I seem to be far, far awat from them.
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August 1st, 2007, 07:06 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Game: Star Fall (open)
Quote:
Stryke11 said:
I haven't ever played Ermor LA before...do they always start with such a wicked awesome gem income? I feel lucky I seem to be far, far awat from them.
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Yes they start with 15D gems from the word go. This is because there economy is magic/gem based rather than money based.
The start I had is the norm for Ermor, Ashen Empire. Everyone thinks big, bad, scarey Ermor early on but by mid game is nothing special. Indeed there magic is very, very narrow, death, death and alittle bit more death. Long term Ermors no threat, of course that won't stop me wiping out 1 or 2 other gods before I go down...
Btw if you look at the stats, other than army/dominion I am not that scarey:- http://www.evilzombies.com/dom3/StarFall.html
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August 1st, 2007, 11:20 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Star Fall (open)
Let it be known that the foul and despicable god of Abysia, Hako has broken our NAP one turn after it was formed! Let it be known that the people of Jomon will bring the fight to the fire eater's doors, and crush them for their treachery.
Only one turn, and already Hako's troops pour across our border. We offered them friendship, and alliance, and they repaid us with treachery.
Jazzepi
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