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August 15th, 2007, 04:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Challenge
OH WOW!
Here is one that gives early-age Ermor an Eater of the Dead as a god! OUCH. And gives Banes as assigned bodyguards and extra starting units.
#god 1 994 -- Ermor Special: EATER OF THE DEAD
@RANDOM comname COMMANDER
#clearmagic
--#mag_fire 0
--#mag_air 0
--#mag_earth 0
#mag_astral 9
#mag_death 9
--#mag_nature 0
#additem "Bane Venom Charm" -- misc slot
#additem "Amulet of Antimagic" -- misc slot
#dominionstr 1 10
#scale_chaos 1 1
#scale_lazy 1 -1
#scale_cold 1 1
#scale_death 1 3
#scale_unluck 1 -2
#scale_unmagic 1 -3
-- Unpredictable prelude of things to come...
#bodyguards 10 185 -- Bane
#units 20 185 -- Bane
#units 20 185 -- Bane
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 15th, 2007, 05:23 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: SP Challenge
Quote:
Gandalf Parker said:
OH WOW!
Here is one that gives early-age Ermor an Eater of the Dead as a god! OUCH. And gives Banes as assigned bodyguards and extra starting units.
#god 1 994 -- Ermor Special: EATER OF THE DEAD
@RANDOM comname COMMANDER
#clearmagic
--#mag_fire 0
--#mag_air 0
--#mag_earth 0
#mag_astral 9
#mag_death 9
--#mag_nature 0
#additem "Bane Venom Charm" -- misc slot
#additem "Amulet of Antimagic" -- misc slot
#dominionstr 1 10
#scale_chaos 1 1
#scale_lazy 1 -1
#scale_cold 1 1
#scale_death 1 3
#scale_unluck 1 -2
#scale_unmagic 1 -3
-- Unpredictable prelude of things to come...
#bodyguards 10 185 -- Bane
#units 20 185 -- Bane
#units 20 185 -- Bane
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Unfortunately from my testing assigned bodyguards do not remain when given to an AI opponent. The AI has been known to move any units into attacking offensive units and even give them to other commanders.
Are you sure the Eater of the Dead pretender won't turn independent after reaching it's final size?
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There can be only one.
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August 15th, 2007, 05:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Challenge
I dont know, but either way it should be fun.
Maybe not a challenge, but interesting at least.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 15th, 2007, 05:33 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: SP Challenge
Quote:
SelfishGene said:
So is there some way to build a "single player" map with pre-set AI gods? I'd like to do this for a contest i was thinking about...
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Gandalf provides good examples, but the map edit commands do not limit the boundaries of points being spent. Thus if you wish to create a super powerful AI it won't suffer the cheating penalty because it's an AI opponent.
On the map I created I provided the AI opponent with a vampire queen fully equipped on items with level 9 fire, level 9 earth, level 9 air and level 7 nature plus a growth scale of 3.
Be careful not to provide the AI with too powerful of a starting dominion otherwise it might swallow allied neighbors... unless that's your intention.
Be careful on selecting large sized pretenders for the AI as it will send most of them to the death match arena.
AI opponents usually need a growth scale to help prevent starving armies, old age afflictions, and gold income issues.
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August 15th, 2007, 05:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Challenge
I forget that about the AI not needing cheat protection off, because sometimes I play with these gods. Oh yeah, I forgot to mention that. You can also use these commands to build a god you otherwise couldnt have (unit type, starting equipment, etc) and play it yourself if you want.
I guess I should have said that if you want to play this god, then be sure to turn off cheat checks.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 15th, 2007, 05:58 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: SP Challenge
NTJedi, your map sounds awesome. I would really love to try a game with it.
There was this map for dom-2 that was modded to be extremely challenging for SP. what was its name?- Orania nasty or war or something. It was quite a fun map. Maybe there are also such maps for dom-III as well?
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August 15th, 2007, 06:06 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: SP Challenge
Gandalf, your examples look great. I think it could be perfect if it was possible to conveniently stuff some of them into a mod so that they could be easily used. Or maybe that's close to what Ironhawk's mod is doing.
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August 15th, 2007, 07:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Challenge
You mean put them in a map? Im not sure that a mod would do the same thing. But I have been asking for a mod that is based on the AIs abilities while working around its disabilities. So far there hasnt been much of a nibble in that area.
Hey NTJedi:
I played with the Eater of the Dead god as my god. It did go rogue. At first it sieged its own castle but eventually it wandered off. I still can follow behind with scouts and claim the empty provinces that it leaves in its wake.
Im not sure if its still my god or not. I dont automatically get the provinces it clears. But I dont have "call god" so its not considered dead to me. It will be interesting to see what happens if it dies. Maybe I can catch up and watch some battles to see if it still gets things like dominion bonuses.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 15th, 2007, 07:27 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: SP Challenge
Quote:
WraithLord said:
NTJedi, your map sounds awesome. I would really love to try a game with it.
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My maps from any game are typically viewed as difficult by the average gamer. I recommend not reading the .map file to add more mystery and surprise.
The game must use the nations listed below:
A) Vanheim (early age) (human)
B) Tien Chi (early age) (AI opponent)
C) Argatha (early age) (AI opponent)
D) Yomi (early age) (AI opponent)
E) Helheim (early age) (AI opponent)
F) Ry'leh (early age) (AI opponent)
G) Niefielheim giants (early age) (AI opponent)
Here's where the SP map can be downloaded:
http://www.mediafire.com/?5hye3y0jvzj
Attached to this post is a screenshot from the map.
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August 16th, 2007, 07:26 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: SP Challenge
I tried Gandalf's suggestion last night. It was really easy to insert a god in a map. Took me about 5/10 minutes to create a single god. This is a pretty good innovation. You need Edi's data base to get unit numbers, but after that just copy the format Gandalf shows.
It is good to learn from earlier in the thread that when you create a AI god like this you don't have to stay within the game points limits.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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