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  #21  
Old September 7th, 2007, 12:12 AM
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Default Re: SE5 Beta History 1.51

So it was an older BM issue then. Interesting. I'm assuming that you turned on only the population transport minister and the individual ship minister to make it work?

Thanks for figuring this out; as simple as it was, I did't think there was any difference between stock and BM on this problem.
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  #22  
Old September 7th, 2007, 02:38 AM
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Default Re: SE5 Beta History 1.51

Hmm...You know, playing an empire dedicated to spam might be fun, but would probably result in the quickest early-game loss ever.
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  #23  
Old September 7th, 2007, 10:10 AM

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Default Re: SE5 Beta History 1.51

Yah, Population Minister on and then put ship under Minister control.

I found something that might show how this is related to the Balance Mod. Looking in DesignTypes.txt from the BalanceMod v105+, I found that Kwok's renamed the design type for Population Transort from the original 'Pop.Transport', like the one you see in my screenshot, to 'Population Transport'. Alas, the theory is then that the game doesn't recognize 'Population Transport' and thus wont move that ship.

A fix would then be to rename it back, inside the DesignType.txt file, or changing the ShipOrders script file to recognize 'Population Transport' instead of 'Pop.Transport'.
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  #24  
Old September 7th, 2007, 10:25 AM
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Default Re: SE5 Beta History 1.51

The BM minister was finicky because of a hard to fulfill condition in the load/drop cargo functions. The change to the design type is not responsible.
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  #25  
Old September 7th, 2007, 10:50 AM

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Default Re: SE5 Beta History 1.51

Oh, in that case I'm sorry for pointing fingers in the wrong direction.

I tried switching on *all* the ministers, using unmodified Balance Mod 1.09, and then the AI decided to put my Population Transport ship into a one-ship fleet and send it off to guard my Warp Point. It still wouldn't load any population or some such on the ship.

*edit*

I've tested some more and there seems to be two problems. The first is that the Population Transport Minister does not appear to work on self-designed ships, even if you use the Auto Complete function. The ship will simply stand idle forever after construciton, even though you've activated Minister for that ship and the Population Transport Minister.

However, if you activate the Vehicle Design minister and let him design, and name, a Population Transport for you, then build it, it will work right away( with the relevant ministers activated ).

This could be related to custom names, I'm not sure.

Then the second problem, which is, I believe, what Kwok refered to. Once I had a Population Transport working, and shipping people from my homeworld to a newly colonized( and population-scrapped ) planet, it worked nicely for a few turns. However, once the population of that planet reached, 15M / 2000M, the Population Transport refused to deliever more people to it, and instead just stood still at Homeworld picking up and dropping population there.
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