|
|
|
|
|
December 12th, 2007, 08:47 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
ALL of them?
|
December 12th, 2007, 09:36 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
On that note, I fully support any item that would allow aquatic troops to go above-water. It would mean the most to Oceania and Rlyeh (EA each)
|
December 13th, 2007, 12:09 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Yeah I'd like to see that item. A barrel of water would make as much sense as barrel of air does.
|
December 13th, 2007, 01:07 AM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: EA Oceania - Knight of the deep too good?
Both EA Oceania & Rlyeh have national amphibians to hire in mass to access land & conquer indys, like an island, even early in the game. Most land nations require gems and research just to get into the water, even a small lake, unless they happen to get lucky with indy provinces.
An Amulet of the Fish is twice as many gems as a Ring of Waterbreathing, so using that scale a barrel of water would cost 25W + 25A gems, but at that difficulty even a 65W might be preferred.
I haven't dove into the sea nations yet, but do aquatics with the amulet of fish get the same penalties on land that non-aquatics get in water?
|
December 13th, 2007, 03:01 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Water nations already have a huge advantage in the form of the sea barrier to protect them. I think its fine that they not be allowed to bring their best troops out of the water.
|
December 13th, 2007, 03:16 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
December 13th, 2007, 03:21 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Quote:
vfb said:
Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
|
I'm playing LA R'yleh in a 3.10 game, and I have this odd feeling that the amount of aquatic only freespawn has been reduced significantly. I was expecting to cart around lots and lots of the little buggers to die, but that just hasn't materialized at all. I have played LA R'yleh two times before, in earlier versions.
Jazzepi
|
December 13th, 2007, 03:24 AM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
|
Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
|
Commanders, not troops.
|
December 13th, 2007, 09:00 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
The diference between the barrel of air and barrel of water is why these fishies can't leave the water. The humans with the barrel of air simply need something to breath, but many of the aquatic-only troops have fish tails and such that makes them immobile on land. The Amulet of Fish shouldn't even work on these guys, since they need a way to move on land, not just to breath.
on that note, what does a Knight of the Deeps leader look like on land?
__________________
Ask not for whom the bell tolls, it tolls for thee.
|
December 13th, 2007, 09:31 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: EA Oceania - Knight of the deep too good?
He looks the same. In theory the Amulet of the Fish turns the air around them into water, allowing them to swim. Thinking about that too deeply raises all sorts of problems.
It would make far more sense to just claim it allows them to swim in air as well as breath it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|