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  #21  
Old December 12th, 2007, 08:47 PM

Zeldor Zeldor is offline
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Default Re: EA Oceania - Knight of the deep too good?

ALL of them?
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  #22  
Old December 12th, 2007, 09:36 PM

VedalkenBear VedalkenBear is offline
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Default Re: EA Oceania - Knight of the deep too good?

On that note, I fully support any item that would allow aquatic troops to go above-water. It would mean the most to Oceania and Rlyeh (EA each)
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  #23  
Old December 13th, 2007, 12:09 AM

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Default Re: EA Oceania - Knight of the deep too good?

Yeah I'd like to see that item. A barrel of water would make as much sense as barrel of air does.
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  #24  
Old December 13th, 2007, 01:07 AM

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Default Re: EA Oceania - Knight of the deep too good?

Both EA Oceania & Rlyeh have national amphibians to hire in mass to access land & conquer indys, like an island, even early in the game. Most land nations require gems and research just to get into the water, even a small lake, unless they happen to get lucky with indy provinces.

An Amulet of the Fish is twice as many gems as a Ring of Waterbreathing, so using that scale a barrel of water would cost 25W + 25A gems, but at that difficulty even a 65W might be preferred.

I haven't dove into the sea nations yet, but do aquatics with the amulet of fish get the same penalties on land that non-aquatics get in water?
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  #25  
Old December 13th, 2007, 03:01 AM

Ironhawk Ironhawk is offline
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Default Re: EA Oceania - Knight of the deep too good?

Water nations already have a huge advantage in the form of the sea barrier to protect them. I think its fine that they not be allowed to bring their best troops out of the water.
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  #26  
Old December 13th, 2007, 03:16 AM
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Default Re: EA Oceania - Knight of the deep too good?

Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
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  #27  
Old December 13th, 2007, 03:21 AM
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
vfb said:
Seconded! But a disband command to get rid of unwanted aquatic freespawn (or other units) would be nice.
I'm playing LA R'yleh in a 3.10 game, and I have this odd feeling that the amount of aquatic only freespawn has been reduced significantly. I was expecting to cart around lots and lots of the little buggers to die, but that just hasn't materialized at all. I have played LA R'yleh two times before, in earlier versions.

Jazzepi
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  #28  
Old December 13th, 2007, 03:24 AM

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Default Re: EA Oceania - Knight of the deep too good?

Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
Commanders, not troops.
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  #29  
Old December 13th, 2007, 09:00 AM
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Default Re: EA Oceania - Knight of the deep too good?

The diference between the barrel of air and barrel of water is why these fishies can't leave the water. The humans with the barrel of air simply need something to breath, but many of the aquatic-only troops have fish tails and such that makes them immobile on land. The Amulet of Fish shouldn't even work on these guys, since they need a way to move on land, not just to breath.

on that note, what does a Knight of the Deeps leader look like on land?
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  #30  
Old December 13th, 2007, 09:31 AM

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Default Re: EA Oceania - Knight of the deep too good?

He looks the same. In theory the Amulet of the Fish turns the air around them into water, allowing them to swim. Thinking about that too deeply raises all sorts of problems.

It would make far more sense to just claim it allows them to swim in air as well as breath it.
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