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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
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Changes to booster items and/or indy commanders (removed next version in any case).
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31 |
28.97% |
Adding hoof and light lance attacks to light cavalry.
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6 |
5.61% |
Higher research for forge of the ancients, more gems for tartarians.
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5 |
4.67% |
Increased Prince of Death cost and Cyclops new path cost.
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6 |
5.61% |
Magic scale back to dom2 settings.
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15 |
14.02% |
Recruitable reanimators nerf (Lanka and ME Ermor).
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16 |
14.95% |
Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha.
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8 |
7.48% |
T'ien Ch'i celestial masters should have 10 in every path.
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10 |
9.35% |
Other (please specify).
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6 |
5.61% |
None of the above.
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4 |
3.74% |
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December 24th, 2007, 07:18 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Balance opinions II
I chose boosters and indies nerf (good to know these are gone), magic scale changes (I like it as is in Dom III, it makes sense to me) and van units cost increase.
Latter simply because both helhirdlings and MA vans are both made more expensive already. At 90 gold its a good enough capitol-only sacred unit in my opinion; not as spammable anymore.
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December 24th, 2007, 08:33 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Balance opinions II
Yeah. Sorry to go on about it, but to me the magic scale change would be very objectionable. Although of course everyone has their pet issues.
I'm really looking forward to the new version of CBM, I will definitely start a big game with it when it comes out.
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December 24th, 2007, 10:23 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Balance opinions II
The 1pt per magic scale is how it was in Dom2, right? I don't recall magic 3 being a given then. Am I wrong about that, or what's changed now?
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December 24th, 2007, 01:03 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Balance opinions II
Quote:
thejeff said:
The 1pt per magic scale is how it was in Dom2, right? I don't recall magic 3 being a given then. Am I wrong about that, or what's changed now?
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Nothing, drain 1 to magic 3 is okay depending on your strategy/pretender.
I would say drain 3 is the problem, as anyone taking that, other than in a 2 player blitz has no chance of winning the game.
When the glamour nerf came in and the E/D Helheim mage was made capital only, Illwinter cracked what was making Helheim so overpowered. So they should have removed all the early nerfs increasing the cost of Helheims sacreds.
Also blesses where meant to be the great new thing with Dom 3 but any good sacred has since been nerfed ever since the game came out.
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December 24th, 2007, 01:13 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Balance opinions II
Well, drain 3 is supposedly 120 free points for MA Ulm, which few others would dare take.
But then most would say that MA Ulm has little chance of winning MP anyway.
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December 24th, 2007, 07:12 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Balance opinions II
quantum_mechani, *please* make the new CB mod !
I started playing vanilla dom3 since the last patch come out and all feeled .... strange. I miss your CB mod.
bye,
-Horst
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December 25th, 2007, 05:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Balance opinions II
CB did not cover 3.10 changes? I have played with both 3.10 and CB and it worked fine.
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December 26th, 2007, 05:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Balance opinions II
It shouldn't have Zeldor, unless you had a version of CB1.1 fixed for 3.10. It still isn't made for 3.10, anyway.
I like the CB magic scale much more than the basegame one. It's more logical and introduces more variety imo.
I honestly don't have any complaints about your balancing ideas qm. Just further suggestions which I will continue to give elsewhere regarding various stuff.
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December 26th, 2007, 04:59 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Balance opinions II
Yep, 1.1. I really hope that next version won't reverse too much. I would also be really happy to see developers work on balance in patches, before adding new nations [which I love anyway].
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December 26th, 2007, 05:23 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Balance opinions II
Quote:
Zeldor said:
I really hope that next version won't reverse too much.
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Don't worry, from the poll the only changes really on the table are the magic scale and reanimators. Both those I consider rather interim solutions until IW hopefully really fixed the problem.
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