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  #21  
Old April 1st, 2008, 08:08 PM
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Default Re: Poison weapons

I think boulders need to ignore shields entirely. When you have a boulder thrown at you you need to dodge, not hide behind a flimsy piece of wood.

I always imagined the blow darts not needing to deal real damage to afflict posion. If a typical human has 9-11 HP, would ten blow darts kill a human? most likey not. My point is that Blow darts are meant to deliver poison not to damage people's bodies. And they have a nasty way of finding chinks in armor, esp ring mail.

Arrows and bolts do need to be changes but If I had my way darts would remain unchanged.
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  #22  
Old April 1st, 2008, 08:22 PM

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Default Re: Poison weapons

Blowdarts probably couldn't even pierce through the leather or padding worn under ringmail, realistically speaking. I don't see why their poison should ignore armour and shield parries when they have even less penetrative properties, accuracy and mass than arrows.
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  #23  
Old April 1st, 2008, 08:46 PM
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Default Re: Poison weapons

I agree with sheild parry, but I would need to see some evidence about leather armor. I belive they could pierce leather, for the same reason stiletto blades could pierce plate mail; Namely, highly focused pressure. I could easily be wrong, I further admit my sources may not be the most accurate, mostly pnp rpgs.

From a game balance point of view, Blow guns are very weak as it is. They will be nearly worthless with a nerf. They will only be useful against unarmored opponets. I really want to like the indy blow dart guys, but they just suck.
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  #24  
Old April 1st, 2008, 09:37 PM

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Default Re: Poison weapons

Quote:
elbnar said:
Question: does air shield protect from missile weapons' secondaryeffect?
No. As far as I know, nothing does. Not luck, not mirror image, not air shield, nothing. Which makes magic bows with secondary effects (black bow, vision's foe, etc.) rather unfair against many foes. (Poison you can protect against with poison resistance, at least.)
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  #25  
Old April 1st, 2008, 10:34 PM

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Default Re: Poison weapons

hehe visions foe or black bow with attack commanders would be sweetish
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  #26  
Old April 2nd, 2008, 02:08 AM
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Default Re: Poison weapons

My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
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  #27  
Old April 2nd, 2008, 02:25 AM
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Default Re: Poison weapons

Remind my units not to use drywall armour.
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  #28  
Old April 2nd, 2008, 03:15 AM
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Default Re: Poison weapons

Quote:
PurpleRhino said:
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
thanks, that is what i had read, but I dont have any real experience. Only fired home made blow guns.
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  #29  
Old April 2nd, 2008, 03:24 AM

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Default Re: Poison weapons

Just so I'm clear, I'm not saying nerf blowguns or nerf poison archers. I'm just saying the way it works now doesn't make much sense. In my opinion it's best to fix the mechanic /then/ worry about the balance.
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  #30  
Old April 2nd, 2008, 05:47 AM
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Default Re: Poison weapons

I disagree, issues of balance should always take precedence over mechanics. If something is currently balanced, than changing the mechanic is very likely to imbalance something and this needs to be accounted for. Otherwise, you're stuck with an imbalance until the next patch, unless the developers have other priorities at which point you're stuck with it indefinitely. For a competitive MP game, its the only way.

P.S. Bugs are worse than imbalances, squash and avoid those at all costs!
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