I require a detailed tutorial on weapons lol. Compared to SEV, modding SEIV was a friggin piece of cake.
Im using Devnullicus Modtool and i basicly have no real clue what these do:
At Range Distance Increment
Min / Max damage at Range
Hit modifer at Range
What "range" are these single entries referring to ?
Im missing something like in SEIV where you could specify the exact damage range for each single square...doh.
What should i do if i want to make weapons work like in SEIV, i.e. they do 100 damage at point blank and drop 10 points for each square beyond.
How do i actually set up the range of a weapon ?
(20 + ([%Level%] * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 10) + 40), 20000, 0)
This formla drives me insane.
I realize it states the weapons damage (20 + level*5) lowered by range (10 less per range) but those if-function i dont quite understand. I assume its a modifier based on range, but thats it.
The SEV wiki was not of much help
EDIT: Will component placed in the ARMOR slot always act as armor and soak up all damage ? Because i had components placed in ARMOR but without the actual "component is armor" tag/ability and the ship did not suffer any hull damage before the actual armor component was destroyed.
Beam colors: I have a beam that should be colored red 255/0/0 but is actually colored green in game (beam 10)
In addition, will component in the outer section always be destroyed before stuff in the inner section ?
Regarding the armor thingy:
Number of Armor Types := 5
Armor Type 1 Name := Normal Armor
Armor Type 1 Penetration Percent := 20
Armor Type 1 Damage Percent := 0
Armor Type 2 Name := Organic Armor
Armor Type 2 Penetration Percent := 20
Armor Type 2 Damage Percent := 0
Armor Type 3 Name := Emissive Armor
Armor Type 3 Penetration Percent := 20
Armor Type 3 Damage Percent := 0
Armor Type 4 Name := Crystalline Armor
Armor Type 4 Penetration Percent := 20
Armor Type 4 Damage Percent := 0
Armor Type 5 Name := Scattering Armor
Armor Type 5 Penetration Percent := 20
Armor Type 5 Damage Percent := 0
Internal Damage Percent := 100
Facility Damage Percent := 100
Is this what you are suggesting in conjunction w/ the damage resistance = x components ?
Lastly, can designs be saved ? I always thought that saving your empire will save your designs as well, but it seems they wont appear once you make a new game with the .emp file ?