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  #21  
Old June 26th, 2008, 07:41 PM

llamabeast llamabeast is offline
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Default Re: TucoTuco - MA game for new/newish players (sig

The map that comes with the mod is just some test map you can use to see all the worthy heroes. You don't actually need it.
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  #22  
Old June 26th, 2008, 07:42 PM

llamabeast llamabeast is offline
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Default Re: TucoTuco - MA game for new/newish players (sig

Okay brilliant, we have everyone and you can now upload pretenders. Here's how:


- Make sure you don't have any mods enabled, although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions. Don't set a password, since for PBEM games they're not helpful and occasionally annoying (e.g. if you need a sub)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'TucoTuco' in the subject line of your e-mail

A few minutes later you should get a confirmation e-mail, and if you check the website you should find your nation added to the list of nations which have joined the game.

If later you think of an improvement to your pretender, you can send it in again. Provided the game hasn't actually started the server will accept your revised pretender, and send you an e-mail to say so.
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  #23  
Old June 27th, 2008, 03:21 AM

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Default Re: TucoTuco - MA game for new/newish players (sig

There might be a mistake, at the llamaserver, it says TucoTuco is a Early Age game?
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  #24  
Old June 27th, 2008, 04:37 AM

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Default Re: TucoTuco - MA game for new/newish players (sig

Well spotted - fixed!

Curiously it still let you send in middle age pretenders. Hmm. I wonder if I've got a bug there.
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  #25  
Old June 28th, 2008, 05:28 PM

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Default TucoTuco

So, we're still missing Gath, Caelum, and T'ien Ch'i.

I'll send them some PM's to remind them to send their pretenders.
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  #26  
Old June 28th, 2008, 05:44 PM
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Default Re: TucoTuco

Indeed. I was up late last night creating my pretender ad nauseum in an attempt to get the titles that she so richly deserves.

I passed out at some point, but will get my file in posthaste, on the double, without further ado, and in the nick of time. >.>
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  #27  
Old June 28th, 2008, 06:05 PM
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Default Re: TucoTuco

There's no Gath in Middle Age. Llama, you should probably correct the first post .
Also it'll be fun if Cerlin sends in a Gath pretender
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  #28  
Old June 28th, 2008, 06:30 PM
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Default Re: TucoTuco - MA game for new/newish players (sig

Quote:
JimMorrison said:
(That would be be MA Ashdod, I believe. )

Crazy admins. <3
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  #29  
Old June 29th, 2008, 02:11 PM
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Default Re: TucoTuco - MA game for new/newish players (sig

Well, probably Gath is easier to pronounce...
Also, maybe it's time to start today?
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  #30  
Old June 29th, 2008, 05:34 PM

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Default Re: TucoTuco - MA game for new/newish players (sig

Right, game started! Let me know if you have any problems. Between the e-mail you get and my FAQ though, hopefully everything should be quite straightforward.

The first turn has 48 hours on the clock, in case of any problems. Subsequent turns will have 24 hours.

From my own experience, I would say one of the best ways to make it into an awesome game is to do lots of diplomacy and roleplaying. Send your neighbours messages, make plans and alliances. Post here with battle reports and stories of what your pretender's been up to. Between you, you're making an epic.

Have fun everyone!
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