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July 19th, 2008, 10:06 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Counter to Darkness?
Of course you can use items to make it fire immune, cannot you?
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July 19th, 2008, 10:12 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Counter to Darkness?
Vulnerabilities and resistances are cumulative.
So if a unit is 100% Fire vulnerable, it is in fact -100% Fire resistant, meaning that if you add 100% FR from items, then he is at normal damage.
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July 19th, 2008, 10:56 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Counter to Darkness?
Yes, buring perls+dragon helm+fire plate = 150% FR and only requires const 2 and 15 fire gems (less with hammer). Adding a fire band or a charcoal shield (const 4, 5F5E each) provides the remaining 50% FR. See, it is not that hard to make a Mandaha fire immune.
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July 20th, 2008, 12:14 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Counter to Darkness?
Now Lanka does not have F or E mages, and needs bless for their sacred troops. So forging such gear is quite difficult for Lanka.
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August 19th, 2008, 04:42 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Counter to Darkness?
As a footnote:
The AI is apparently reluctant to cast Solar Brilliance against Mandaha darkness, even when scripted
I can see a few options:
1 - The AI has a weakness in this area.
2 - Solar Brilliance and Darkness are actually mutually exclusive in the sense that once one has been cast the other cannot ba cast over it.
3 - Mandaha Darkness is special in that (as per the unit flavour text) you specifically cannot cast Solar Brilliance against it.
Any thoughts?
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August 19th, 2008, 09:21 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Counter to Darkness?
I know for a fact that solar brilliance does indeed cancel out darkness. I've had it cast against me, and seen it work. That said, this darkness was the kind cast by Ermor.
Jazzepi
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August 19th, 2008, 10:19 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Counter to Darkness?
It is possible that the AI didn't consider the opposing army to be a threat. In which case the AI prefers not to use gems in battle. Was the force you were fighting much smaller then the army you brought?
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August 19th, 2008, 10:33 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Counter to Darkness?
I know for a fact that 2 is not true. I've been casting solar brilliance over darkness when fighting Ctis as Kailasa. I don't know about mandahas though. You could try forbidden light if that's in your reach - it autocasts solar brilliance. Or you could try to surprise him with skelly spam - forge some skullfaces, boots of quickness and some reinvig. items and give them to commanders (best undead ones, no additional enc.).
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August 19th, 2008, 12:51 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Counter to Darkness?
Green lions have unresistable AoE dmg. Might shoot a bit off target during darkness, but should hurt the demons good..
With W/F they are a bit difficult to get, but as TC you should have access to them.
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August 19th, 2008, 01:07 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Counter to Darkness?
I dont think #3 is valid. I've never seen an instance where a battlefield enchantment was not cast due to the presence of another BE (which was not the exact same enchantment).
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