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				August 5th, 2008, 09:04 AM
			
			
			
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 Colonel |  | 
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				 Re: New Map: Sha Bay 
 #setland = Adds to the province.#land = Kills everyone for a clean slate.
 
 You can set the poptype while using either command, but #setland will retain it's original defenders.  You might end up with a barbarian province defended by lizards.  If you used #land it would kill the lizards but you have to manually add barbarian defenders or it will be undefended as you have found.
 
 #knownfeature
 
 If you use the numeric index you do not want it enclosed in quotes.  Quotes are only necessary when using the name of the site.  (Rusty memory: Wasn't there a time when we could not place magic sites by their index?  Is that still the case? Or am I thinking of items?)
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				August 5th, 2008, 08:57 PM
			
			
			
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				 Re: New Map: Sha Bay 
 thanks alot ballbarian i got things working how i want them (and better... the map scripting is fun ^^)
 ok uploaded the final map (according to my plans)
 
 let me know what u think
 
				__________________'Raol the knight shall now be known as the prophet of Bob' 
Sorry I think stuff like thats funny
 
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				August 21st, 2008, 01:25 PM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 Very beautifull map, DakaSha      
I've donwloaded it just now, and I'll try to find time to test. I'm a bit 'off game' theses times.
 
I really like the look & fell of your job   . 
I am really interested by the tools & the method of the map drawing. I'm planning to draw maps for a long time, but never be able to manage time to do it.
 
If you can answer my ask, I will be very glad. Maybe in private message, but it could interested some other people   .
				__________________QXel
 
 The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
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				August 23rd, 2008, 01:08 AM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 glad you like it ^^ 
i just used the freeware GIMP and drew it with the mouse. added the canvas filter when it was finished.
 
i am going to start my new maps with PS though due to some limitations within GIMP. Still gimp is fine  
				__________________'Raol the knight shall now be known as the prophet of Bob' 
Sorry I think stuff like thats funny
 
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				February 7th, 2009, 09:43 AM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 Error in provinces 20, 21, 29, 30: are marked as sea. |  
	
		
	
	
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				June 2nd, 2009, 06:53 AM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 
	Quote: 
	
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					Originally Posted by Beorne  Error in provinces 20, 21, 29, 30: are marked as sea. |  huh? not in my version :P
				__________________'Raol the knight shall now be known as the prophet of Bob' 
Sorry I think stuff like thats funny
 
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				June 4th, 2009, 05:50 AM
			
			
			
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 General |  | 
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 Hi, nice map!  I've just started playing a game on it, so no feedback yet. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				June 4th, 2009, 05:55 PM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 hey thanks for trying it. i made it a while ago but if any issues arise ill make some changes so let me know  
				__________________'Raol the knight shall now be known as the prophet of Bob' 
Sorry I think stuff like thats funny
 
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				June 7th, 2009, 06:26 PM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 I'm not sure why the game is always making the water nation start in 51.  There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file.  51 only has two water neighbors, so it's not a great place to start IMO.
 I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.
 
 It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors.  Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				June 7th, 2009, 06:49 PM
			
			
			
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				 Re: New Map: Sha Bay v1.2 FINAL (well semi-final) 
 i remember thinking about the water nation placement but its been awhile and i cannot remember my rationalization    
it can always be changed though. i just hope it doesnt screw up our current game :P
 
MAYBE (i dont know) i put the water nation there because i wanted them to have a disadvantage for some reason.
				__________________'Raol the knight shall now be known as the prophet of Bob' 
Sorry I think stuff like thats funny
 
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