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  #21  
Old August 5th, 2008, 06:40 PM

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Default Re: Dominions 3000: Ulm in space

Basicly it's sort of Ulm as WH 40K spacemarines.. sortofish
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  #22  
Old August 5th, 2008, 06:53 PM

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Default Re: Dominions 3000: Ulm in space

question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items?
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  #23  
Old August 5th, 2008, 07:20 PM
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Default Re: Dominions 3000: Ulm in space

Quote:
Aezeal said:
question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items?
You can give them some of the effects of the items (like Luck), but not actual slotted items, as far as I know. If you were really determined to simulate it to the best of your ability you could just give the unit the effect and remove whatever slot(s) it's supposed to take up. I'd guess this is to prevent people from summoning Banes and selling the blades to the highest bidder.
  #24  
Old August 6th, 2008, 02:16 PM

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Default Re: Dominions 3000: Ulm in space

I want spaceships to have whatever effect the flying ship has so it can carry others.

can this be done?
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  #25  
Old August 6th, 2008, 06:05 PM

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Default Re: Dominions 3000: Ulm in space

No. If you can find a unit with that power, you can #copystats it. But I don't think there is one.

Sailing may well be the best you can do.
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  #26  
Old August 6th, 2008, 06:34 PM

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Default Re: Dominions 3000: Ulm in space

that will make the idea of transport ships impossible to carry out unless it's all sailing and that will have limits on mapmaking since everything needs to be within one space square of something else.

On the other hand you could give regular commanders no amphibious option and make spaceships aquatic or amphibious. That would mean regular commander would need a magic item to cross space though (like they are not able to fly in the troop carriers.. a bit weird)
Also if you make the carriers amph and not aquatic that would then totally make land commanders obsolete since spaceships would be much more flexible.

If you make land commanders land only and ships water only you'd need another option to get the damn soldiers from their generals to the ships (and get the generals to cross space somehow) and do the same in reverse on the planet you want to invade... which seems difficult too.

PS I hope to have a workable space game up this hours.. I've only modded sporadically so could be that due to me [censored] up it'll not work the next year though.

Else you'll be able to fight ulm with ulm rebels (identical) on my ugly space map (which will be totally not polished just connections made in the editor (which sucks)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #27  
Old August 7th, 2008, 02:57 PM
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Default Re: Dominions 3000: Ulm in space

Ok, here's the Ulm black knight.
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File Type: bmp 631854-ulmkn.bmp (3.1 KB, 60 views)
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  #28  
Old August 7th, 2008, 03:09 PM
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Default Re: Dominions 3000: Ulm in space

and the Blood Knight, in attack mode
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File Type: bmp 631857-bloodkn.bmp (3.8 KB, 65 views)
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  #29  
Old August 7th, 2008, 03:20 PM

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Default Re: Dominions 3000: Ulm in space

no offence but if you'd DL the mod (other thread..) then you'd see I already stole some sprites
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #30  
Old August 7th, 2008, 03:23 PM
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Default Re: Dominions 3000: Ulm in space

Blood Knight, regular mode
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File Type: bmp 631862-bloodkn1.bmp (3.8 KB, 64 views)
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