.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old August 6th, 2008, 01:07 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

It is my observation as well that the inquisitors do seem to progress in order.

I asked about mercs - and got sunrays list, which seemed to work pretty well.
Reply With Quote
  #22  
Old August 6th, 2008, 02:24 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Quote:
Calahan said:
Big thanks for that Gandalf. If that is the complete list of mercs then it certainly helps me to spot any that I've missed out.

(Edit) Upon cross-checking both lists, it would appear that the following two mercenaries don't appear in the list from the game code.

- Gote
- Gunter Blukraft’s Sonnenkinder

Someone more knowledgeable than me will have to have a stab as to why that is.
Ahh yes. Thanks for spotting that. I looked into it. Thats a common problem with pulling strings from the Dominions game code. Both of those names seem to use special characters which are not in my text-screens character set. So they dont display. I get only partial names which I deleted thinking they were not part of the merc set.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #23  
Old August 6th, 2008, 03:03 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Umlauts! They'll be the death of me!
Reply With Quote
  #24  
Old August 6th, 2008, 05:21 PM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Maybe this should go into scenarios, maps, and mods, but...

...shouldn´t mercs have an autospawn of their unit type of choice? (so they replenish)...

... can it be done through modding?...
Reply With Quote
  #25  
Old August 6th, 2008, 05:48 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Yes, modding can create autospawns. I'm not positive if the autospawns can be marked as mercs (can't be selected, die if they retreat) but if it works like Pans' autospawns they will show up in the merc squad. (I expect the merc-ness of merc units is a property of the commander and not the units.)

However, I wouldn't put this in the base game. Mercs are meant to die horrible deaths as siege fodder, not replenish with time. The merc leader is just gambling that he can get his troops killed off without dying himself, so you won't think it's worth the 80 gold to re-hire him alone. Too bad he forgot about his magic items.

-Max

(P.S. I actually don't kill mercs for their magic items. It makes me feel like David murdering Uriah. Icky.)
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #26  
Old August 6th, 2008, 05:58 PM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Quote:
vfb said:
Quote:
DakaSha said:
in that really famous thread on somethingawful the monkeys showed up EA
What's the really famous thread on somethingawful?
This
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #27  
Old August 6th, 2008, 07:36 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

Thanks!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #28  
Old August 6th, 2008, 07:43 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

The merc autospawning to replenish is something I would like too - where does all our gold go if they continue asking the same amount for 50 or for 0 men?
But it's very unlikely to happen unfortunately
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #29  
Old August 6th, 2008, 07:47 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Complete List of Mercenaries, Mercs, Mercenary

I am a NOOB in every way but I have always taken early advantage of Mercs in any game I have ever played.

What I have noticed is (and I havn't lasted long enough in a MP game to see if later it resets)if you get the mercs and use them up (get them killed off) they are done and will not show up agian.

To me its a double bonus as I get the benifit and after I get them killed off on the last turn that I need them, they can't be used later agianst me.

They may reset later but if you notice sometimes they only have 1 man or no men left or they are just gone.
Reply With Quote
  #30  
Old August 6th, 2008, 07:51 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Complete List of Mercenaries, Mercs, Mercenary

I consider the proportional increase to be "Imminent Danger Pay". The boss knows you've killed off most or all his troops with your warmongering ways!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.