.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old August 20th, 2008, 08:40 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Antilarium 3 Metamap

The weapon of Dergoth, (aka, "Candyman"), has been known to smack the holy right out of a victim.

Wow, thanks for the feedback, I'm glad the work will be enjoyed. Thanks much also for the bug reports. I scanned for that before I posted originally, but since this project has both map and mod, it's possible I assigned some holy skills in the map file that were not properly reflected in the mod. I've gone back in and hopefully addressed that everywhere possible, and uploaded the changes. For those of you having difficulty, you can redownload from the link below or from the first post.

Antilarium3.zip

And sadly, as much as it builds drama, nothing happens when you put those artifacts together. I scratched my head, but simply couldn't figure a way to mod a surprise for that occurrence under the current mod system... so it's sort of a placeholder for the future!
Reply With Quote
  #22  
Old August 21st, 2008, 02:11 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Antilarium 3 Metamap

Are you doing the artwork on these from scratch? They're quite good!
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #23  
Old August 21st, 2008, 06:30 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Antilarium 3 Metamap

AH. I see it now. You gave #2806 holy 1 in the map file. I didn't think to check the map file for commander changes.

The file I downloaded at home must have been corrected before I got it
Reply With Quote
  #24  
Old August 21st, 2008, 09:02 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Antilarium 3 Metamap

Some of the artwork in my mytheology mod is derivative - based on some artist's work, but modified/ shrunk / etc (e.g., KONG was based on movie posters). Not that you'd probably ever be able to tell, since they had to be modified so very much to fit in 128x128 px or less, that they mostly just served as templates. Some day I may go back and fix the mod to all original art for consistency.

However, all the sprites (and the map) in the Antilarium metamap is from scratch. I sort of developed a process that looks best for larger sprites, but works fastest for smaller sprites (mansized or so, which unfortunately support very little detail). Thanks!
Reply With Quote
  #25  
Old August 21st, 2008, 11:43 AM

otthegreat otthegreat is offline
Corporal
 
Join Date: Nov 2007
Location: Vermont, USA
Posts: 159
Thanks: 5
Thanked 1 Time in 1 Post
otthegreat is on a distinguished road
Default Re: Antilarium 3 Metamap

It works! Thank you for all the work Psientist, it looks great. And thanks Edratman for the help.
Reply With Quote
  #26  
Old August 22nd, 2008, 07:38 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Antilarium 3 Metamap

I may have worked out one instance of the 'Nagot gick fel' error. I kept getting the problem until I disabled the Worthy Heroes mod. Perhaps a clash over unit numbering?
Reply With Quote
  #27  
Old August 22nd, 2008, 10:12 AM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Antilarium 3 Metamap

Gregstrom - that's entirely possible, as one mod can overwrite the base stats of a unit in another mod. There is a spreadsheet with all the unit, armor, weapon numbers included with the Antilarium download, and somewhere on this forum is a tool for auto-renumbering mods so there are no conflicts (PC only I'm sure).
Reply With Quote
  #28  
Old August 27th, 2008, 11:36 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Antilarium 3 Metamap

Maybe I should have a look at that tool.

tbh, I don't go around expecting mods to be inter-compatible out of the box - I'd just forgotten I had WH turned on. It's pretty much a default setting for the games I've been playing.

Having taken the time to enjoy the map in SP, I have to say that I love it. It's great fun going round the VPs in the endgame with Master Enslave scripted to a caster or two.
Reply With Quote
  #29  
Old February 14th, 2009, 08:13 AM

Tharmo Tharmo is offline
Private
 
Join Date: Jan 2009
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Tharmo is on a distinguished road
Default Re: Antilarium 3 Metamap

Ehm, is it me or does the link no longer work? Sorry for the necromancy, I would love to play the metamap..
Reply With Quote
  #30  
Old February 14th, 2009, 08:34 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Antilarium 3 Metamap

It does not work

Psientist, could you reupload it? I could host it if necessary.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Tags
antilarium, map, mod, mytheology, psientist


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.