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  #1  
Old September 9th, 2008, 05:09 AM

Aezeal Aezeal is offline
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Default Re: How do I add and delete units from a nation?

Hey Edi, maybe the manual should state which commands are for commanders only... I wasn't sure about the onebattlespell and now I think of it I've created units with shapeshifting.. they aren't easy to get and I haven't tested them yet.. but I fear my siege tank can't shapechange into siegemode at will... right?

just an idea .. maybe make some symbol for commander only commands and put that in the guide.
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  #2  
Old September 9th, 2008, 05:39 AM
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Edi Edi is offline
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Default Re: How do I add and delete units from a nation?

All commands that would require active direction from player (shapechange, makemonster etc) are only useful for commanders. If you GoR a unit with those abilities, then you can use them on the GoRed one. Everything else should work just fine with regular units, though I'm not certain about #onebattlespell. No reason that I can see why it wouldn't work, though.
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  #3  
Old September 9th, 2008, 07:49 AM
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Default Re: How do I add and delete units from a nation?

As far I know, non-commander units do not have magic.

When making the unit you can place the #onebattlespell command, but it should have no effect. When you GOR the unit, it may come into play.

One thing that will work (sort of) is to make the unit a recruitable unit and then make a spell to summon it as a commander. Or the reverse if you want.
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  #4  
Old September 9th, 2008, 08:56 AM

Sombre Sombre is offline
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Default Re: How do I add and delete units from a nation?

Onebattlespell doesn't work for non commanders afaik. This is because they can't cast spells, probably.
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  #5  
Old September 9th, 2008, 12:04 PM
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Edratman Edratman is offline
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Default Re: How do I add and delete units from a nation?

WOW. Everyone jumped on this one simultaneously.
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  #6  
Old September 9th, 2008, 12:12 PM

Aezeal Aezeal is offline
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Default Re: How do I add and delete units from a nation?

Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old September 9th, 2008, 12:14 PM

Epaminondas Epaminondas is offline
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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Aezeal View Post
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background
I am a fanatic when I get into games, but the passion and the dedication required to create something like that is simply mind-boggling.

Regardless, humanity benefits from such labors
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  #8  
Old September 9th, 2008, 12:18 PM
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Edratman Edratman is offline
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Default Re: How do I add and delete units from a nation?

Like Aezeal said, ALWAYS.

I doubt if I could have even completed the first, most elementary one without it.

Epam, also send a thanks to Edi.
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  #9  
Old September 9th, 2008, 01:37 PM

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Default Re: How do I add and delete units from a nation?

As a sidenote, I very rarely use Edi's db. But when I do need to get certain obscure information, like the weapon ID for twin spear, it definitely does the trick.
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  #10  
Old September 9th, 2008, 01:49 PM

Epaminondas Epaminondas is offline
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Default Re: How do I add and delete units from a nation?

Can someone tell me what I am doing wrong here?

I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).

So I put:

#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end

I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.
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