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September 9th, 2008, 05:09 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: How do I add and delete units from a nation?
Hey Edi, maybe the manual should state which commands are for commanders only... I wasn't sure about the onebattlespell and now I think of it I've created units with shapeshifting.. they aren't easy to get and I haven't tested them yet.. but I fear my siege tank can't shapechange into siegemode at will... right?
just an idea .. maybe make some symbol for commander only commands and put that in the guide.
__________________
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September 9th, 2008, 05:39 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: How do I add and delete units from a nation?
All commands that would require active direction from player (shapechange, makemonster etc) are only useful for commanders. If you GoR a unit with those abilities, then you can use them on the GoRed one. Everything else should work just fine with regular units, though I'm not certain about #onebattlespell. No reason that I can see why it wouldn't work, though.
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September 9th, 2008, 07:49 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How do I add and delete units from a nation?
As far I know, non-commander units do not have magic.
When making the unit you can place the #onebattlespell command, but it should have no effect. When you GOR the unit, it may come into play.
One thing that will work (sort of) is to make the unit a recruitable unit and then make a spell to summon it as a commander. Or the reverse if you want.
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September 9th, 2008, 08:56 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: How do I add and delete units from a nation?
Onebattlespell doesn't work for non commanders afaik. This is because they can't cast spells, probably.
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September 9th, 2008, 12:04 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How do I add and delete units from a nation?
WOW. Everyone jumped on this one simultaneously.
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September 9th, 2008, 12:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: How do I add and delete units from a nation?
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
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I agree when I mod his DB is always open in the background
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 9th, 2008, 12:14 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Aezeal
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
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I agree when I mod his DB is always open in the background
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I am a fanatic when I get into games, but the passion and the dedication required to create something like that is simply mind-boggling.
Regardless, humanity benefits from such labors 
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September 9th, 2008, 12:18 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How do I add and delete units from a nation?
Like Aezeal said, ALWAYS.
I doubt if I could have even completed the first, most elementary one without it.
Epam, also send a thanks to Edi.
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September 9th, 2008, 01:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: How do I add and delete units from a nation?
As a sidenote, I very rarely use Edi's db. But when I do need to get certain obscure information, like the weapon ID for twin spear, it definitely does the trick.
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September 9th, 2008, 01:49 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Can someone tell me what I am doing wrong here?
I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).
So I put:
#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end
I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.
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