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  #21  
Old September 27th, 2008, 02:07 PM
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Default Re: Threelake Throwdown (Mod nation game)

If you guys are still interested in using Gaea and can wait until tomorrow evening to start, I am releasing an updated version of the mod. The mod moves the unit IDs away from the vanilla ones and makes many other changes to the nation to make it more interesting.
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  #22  
Old September 27th, 2008, 02:14 PM
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Default Re: Threelake Throwdown (Mod nation game)

Yeah, that would be cool. We're waiting for okiN's and llama's pretender and possibly for llama's utility to combine mods right now, anyway.
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  #23  
Old September 27th, 2008, 02:18 PM
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Default Re: Threelake Throwdown (Mod nation game)

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Originally Posted by llamabeast View Post
Is this game using CBM? And, which version of the vaetti is the canonical one?
No, I don't think so, but Sombre is in charge of game balance. He is fiddling with Vaetti right now. You can probably just make a pretender with any Vaetti version though, I don't think it will change much.
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  #24  
Old September 28th, 2008, 11:06 AM

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Default Re: Threelake Throwdown (Mod nation game)

Okay, as I understand it, the plan is to include CBM after all, along with the new versions of Vaettiheim, Tomb Kings and Gaea. I've fixed up my mod-combining script, so I'll make the new combined mod as soon as Foodstamp's new Gaea comes out.
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  #25  
Old September 28th, 2008, 12:24 PM
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Default Re: Threelake Throwdown (Mod nation game)

Here is the latest version of Gaea. It fixes the conflict with the new Vanilla nations in addition to the following changes:

Gave Ent and Ancient poor undead leadership.
Gave tree folk recup
Lowered gold costs on units
Eliminated Druid
Added Vineman pd enchantment as an easy to cast enchantment
Added All Nature version of Carrion Woods
Gave Ancients holy 1
Added Daughter Oak Unique Hero
Added Vine Ogre Hero
Gave Sylvan Beauty map movement (2)
Added Vine Wall summon

I left three items off this version of the mod to get it done in time for the MP game. These items are minor and will be added to the next version when I have time to complete it.
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  #26  
Old September 28th, 2008, 01:04 PM

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Default Re: Threelake Throwdown (Mod nation game)

Okay! Here is the completed mod. I've had a quick glance at all the nations and they look fine - hopefully they really are. I've packaged up all the individual nations here as well, from the latest download links, for convenience.

Everyone will now need to remake and resend their pretenders.

The mod for this game is called "ThreeLake". You should make sure you have it enabled when making your pretender.
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Last edited by llamabeast; September 29th, 2008 at 05:15 AM..
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  #27  
Old September 28th, 2008, 01:10 PM

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Default Re: Threelake Throwdown (Mod nation game)

Okay, immediately a major flaw is obvious - national summons don't work correctly, cos the mod combiner doesn't know to change the "damage" value for the summoning spells. Well, I'm too knackered to fix that right now, but anyway we can still use this version of the mod to produce pretenders, since neither the unit numbers nor the pretender statistics will change again. I will work on fixing the national summons later on. It should be a doable thing to add to the mod combiner.

There seems to be lots of things to consider with this script!
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  #28  
Old September 29th, 2008, 05:16 AM

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Default Re: Threelake Throwdown (Mod nation game)

Okay, here is the new multimod. Hopefully I've caught everything now.

Edit: Final mod now in first post.
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Last edited by llamabeast; October 3rd, 2008 at 04:49 AM..
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  #29  
Old September 29th, 2008, 07:09 AM
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Default Re: Threelake Throwdown (Mod nation game)

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Originally Posted by llamabeast View Post
Okay, immediately a major flaw is obvious - national summons don't work correctly, cos the mod combiner doesn't know to change the "damage" value for the summoning spells.
Hah, I wanted to mention the damage effects, but I thought that Sombre's "Summons?" had covered that.

The plan was to use CBM mod nations, yes, so some people may need to redo their pretenders. I'll have a look around who that is going to be. EDIT: I wanted to see if the pretender costs have changed for people in this game. But I'm playing in this myself, so that doesn't seem fair. If somebody notices that his pretender base cost has changed with llama's mod, then please redo and resend your pretenders.

Still waiting on Godot okiN!
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Last edited by lch; September 29th, 2008 at 07:17 AM..
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  #30  
Old September 29th, 2008, 08:50 AM

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Default Re: Threelake Throwdown (Mod nation game)

I think everyone will have to redo their pretenders unfortunately, because the unit numbers will have changed.
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