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View Poll Results: What do you think about the arena and the changes this mod makes?
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Arena used to be useless and that's how it should stay.
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1 |
2.08% |
Arena was fine as it used to be, I always sent a commander there.
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3 |
6.25% |
Champion's Trident was fine as it used to be, but something else about the Arena should be changed.
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1 |
2.08% |
It's about time something about the Arena was changed, but this mod doesn't do enough.
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11 |
22.92% |
It's about time something about the Arena was changed, and this mod is in the right direction.
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28 |
58.33% |
I can't choose!
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4 |
8.33% |
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March 21st, 2009, 10:15 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mark of the Champion, an Arena mod
You can't do it anyway.
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March 21st, 2009, 01:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Mark of the Champion, an Arena mod
Uhhh cant do what?
I dont think anything I mentioned is new. Its all done by other equipment.
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March 21st, 2009, 10:10 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mark of the Champion, an Arena mod
Item modding is severely limited. We can't add or even copy ITEM effects. Only change which weapon/armor an item refers to, if any. Weapon and armor modding is limited to causing damage or existing special effects available as weapons (paralyze, poison, entanglement, horror mark etc), and giving protection/encumberance for armor.
So "tattoo armor" is possible, but berserking, horror marking user isn't. The armor could have a weapon which horror-marks targets, but you can't make weapons target yourself.
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March 22nd, 2009, 02:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Mark of the Champion, an Arena mod
Possibly it would have to be multiple items and creative choices. Copying berserk armor, horror mark misc item. And it might be interesting add a weapon that is non-damaging as a coup-stick. Or maybe make it from something that causes fear or paralyze.
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March 22nd, 2009, 06:22 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mark of the Champion, an Arena mod
Quote:
Originally Posted by Gandalf Parker
Possibly it would have to be multiple items and creative choices. Copying berserk armor, horror mark misc item. And it might be interesting add a weapon that is non-damaging as a coup-stick. Or maybe make it from something that causes fear or paralyze.
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We can't even copy items. I'm not even sure if I could have removed the quickness effect, had I wanted to.
You're right about the weapon, but I wanted to keep the Trident, as it was the original price. I just shuffled the slot and added another incentive. The Flame Helmet is good, because for some reason the armor (not magic item) gives minor body prot as well as head prot.
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March 31st, 2010, 02:52 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Mark of the Champion, an Arena mod
It did not work for me. The trident is missing. I even tried changing the #selectitem and replacing the trident for any other weapon. But that weapon would also disappear. I also tried changing the #selectweapon 135, but this also did not work. Any idea why?
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March 31st, 2010, 08:27 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Mark of the Champion, an Arena mod
I got it to work. I just could not #equipitem it from the beggining. The item had to be given or crafted for it to show up.
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March 31st, 2010, 12:45 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Mark of the Champion, an Arena mod
Quote:
Originally Posted by Endoperez
Item modding is severely limited. We can't add or even copy ITEM effects. Only change which weapon/armor an item refers to, if any. Weapon and armor modding is limited to causing damage or existing special effects available as weapons (paralyze, poison, entanglement, horror mark etc), and giving protection/encumberance for armor.
So "tattoo armor" is possible, but berserking, horror marking user isn't. The armor could have a weapon which horror-marks targets, but you can't make weapons target yourself.
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There are items that horror-mark the user, couldn't the effect be copied from them?
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March 31st, 2010, 02:16 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mark of the Champion, an Arena mod
NO.
I don't mind people not knowing how modding works, but when they make impossible mod suggestions without taking the five minutes to check the manual, that gets old quick.
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