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  #21  
Old January 3rd, 2009, 08:13 PM
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Stavis_L Stavis_L is offline
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Default Re: Faerun.

Quote:
Originally Posted by Monkeyvich View Post
So.... if anyone knows of a freeware type solution for that, please let me know. I'd prefer not to have to do PDF though.
I can't vouch for (never tried it) but a little Googling came up with this on SourceForge:

http://sourceforge.net/projects/imageprinter

...which claims to do what you want (I think.)

There were also these:

http://www.zan1011.com/
http://www.dobysoft.com/products/softcopy/index.html
http://www.tucows.com/preview/422476
http://www.download.com/NED-Image-Pr...-10263138.html

...which are not free, but have free trials.
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  #22  
Old January 3rd, 2009, 09:00 PM

Aezeal Aezeal is offline
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Default Re: Faerun.

Gandalf: that probably says more about his sprite making skills than about the quality of the sprites he ends up with
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
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  #23  
Old January 4th, 2009, 12:27 AM

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Default Re: Faerun.

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Originally Posted by Gandalf Parker View Post
A guy on one of the other forums said that the best low-res sprites he ever got was when he dressed up like something and shrunk it. He didnt have to dress well. Just straws on his head for antenna or a bathrobe for a mage robe. By the time it was pixilated down enough there was barely an image of it anyway.
*light bulb goes on over head* I have a great idea where to get some sprites with extreme ease and customization and pure black backgrounds. I'll let you guess what it is for the fun of it.

Monkeyvich
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  #24  
Old January 4th, 2009, 12:31 AM

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Default Re: Faerun.

Attached is a greatly shrunk-down version of the 20258 x 7966 pixel mega Realms map.

Note the large, undetailed areas on all the "Terra Incognita" regions. Still debating on adding junk I made up to all those areas

Towns will also have to be added on, but that'll help me get the nodes and such sorted out.



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  #25  
Old January 4th, 2009, 05:34 AM

Aezeal Aezeal is offline
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Default Re: Faerun.

I must say I know near to nothing about the places you've added (compared to the other faerun map) also a lot blanks here.. personally I think adding nations to that map will be a lot of work and might be nicer (since I guess you'll get less nations well documented nations in these extra area's.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #26  
Old January 4th, 2009, 07:40 AM
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Default Re: Faerun.

I would really like to have the full sized graphic if you could upload it somewhere, Monkeyvich. If you feel like sharing it, please send me he details by PM or email (through the board's system) if you don't want to post a public link.
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  #27  
Old January 4th, 2009, 07:46 AM

Aezeal Aezeal is offline
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Default Re: Faerun.

Hey Edi couldn't you make nations for your map? Only thing I wonder about is wether the majority of human nations would be very different in playstyle.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #28  
Old January 4th, 2009, 07:58 AM
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Default Re: Faerun.

Quote:
Originally Posted by Aezeal View Post
Hey Edi couldn't you make nations for your map? Only thing I wonder about is wether the majority of human nations would be very different in playstyle.
I generally don't like making mod nations. Too much work compared to what I get out of it and I have other things going on that require all the time I can spare. A full scale map of the Faerun/Kara-Tur continent is perhaps the one thing that could pry me away from those other things at the moment.
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  #29  
Old January 4th, 2009, 11:44 AM

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Default Re: Faerun.

are those nations in those vast regions so well developed... I was thinking that around the sea of stars you'd get a hell of a lot more sites/nations etc etc compared to the other 90% of the map (sort of like the warhammer map but then even more so.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #30  
Old January 4th, 2009, 12:35 PM
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Default Re: Faerun.

I haven't read any of the stuff that came out since 3E was introduced, but even with 2E there was plenty of stuff about Tabot, Khazari, Wa, Kozakura, Shou Lung, Tu Lung and the Hordelands. I also have most of the stuff related to Zakhara, so that would not be a problem.

In the old material the areas that have the least coverage are the places south of the Sea of Fallen Stars between Chessenta and Tethyr (Chondath, Sespech, turmish, Orsraun, Shining Plains) and the Shaar and Eastern Shaar areas. Not much about the Black Jungles and the Mhair either.

Everything else has something even in the old stuff, though the greater part of that concentrates on the Dalelands and the Sword Coast North. Kara-Tur has less, as there were relatively few adventure modules made for it and just the one boxed set and what precursor stuff was in the 1E Oriental Adventures book.

There would still be enough to do nations and such based on those if you wanted and plenty of special provinces for a map, but specials would have to be redone anyway.
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