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  #21  
Old February 16th, 2009, 03:49 PM

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Default Re: Wild Red - MA game (recruiting)

Is there still space for Vanheim?
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  #22  
Old February 16th, 2009, 04:00 PM
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Default Re: Wild Red - MA game (recruiting)

could i join as jotunheim

cheers
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  #23  
Old February 16th, 2009, 06:13 PM
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Default Re: Wild Red - MA game (recruiting)

I think my big game is ending... so that would allow me to join a new one

hmmm all my favourites are gone... tentatively MA Mict then... give me a chance to actually try out a strat on them.
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  #24  
Old February 16th, 2009, 06:18 PM
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Default Re: Wild Red - MA game (recruiting)

Quote:
Originally Posted by Deadnature View Post
I'm strongly in favor of asia-twist...but of course any ol' map will do
Asia Twist is a beautiful map, but I think it needs a revision in order to more balance it out. Still, I wouldn't refuse it.

also, Baalz, no interest in banning the huge end-game globals? I'm a bit tired about how they dominate the game so...
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  #25  
Old February 16th, 2009, 06:53 PM
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Default Re: Wild Red - MA game (recruiting)

Quote:
Originally Posted by archaeolept View Post
Quote:
Originally Posted by Deadnature View Post
I'm strongly in favor of asia-twist...but of course any ol' map will do
Asia Twist is a beautiful map, but I think it needs a revision in order to more balance it out. Still, I wouldn't refuse it.

also, Baalz, no interest in banning the huge end-game globals? I'm a bit tired about how they dominate the game so...
I'm open to it if there's a general consensus, but I don't generally feel like they dominate any more than other end game stuff like tartarians or clam hoarding...

Also open to other map suggestions, my primary motivation is to have roughly 15 provinces per player with an appropriate amount of water for 3 water nations - and me not having to personally tweak it at all. Asia twist is the default at this point until somebody nominates another.
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  #26  
Old February 16th, 2009, 07:16 PM
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Default Re: Wild Red - MA game (recruiting)

tarts are more fluid - everyone can go for them to some degree, and wish away the chalice if needed. AN, or BoT, or AC all seriously hamper the normal dynamics of the game, IMO... i'm just tired of dealing with them
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  #27  
Old February 16th, 2009, 07:48 PM
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Default Re: Wild Red - MA game (recruiting)

I don't know, by that stick you start banning a lot of stuff. Forge of the ancients is no less game changing, it's just less in your face obvious. Gift of natures bounty will mean you've got to face three times as many enemies down the line, but it's not immediately killing off your guys so it flies under the radar. Utterdark changes the whole game as does wishing away artifacts or for armageddon.

I tend to feel that really annoying behavior should be met by lots of people kicking the crap out of you in game.
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  #28  
Old February 16th, 2009, 08:11 PM

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Default Re: Wild Red - MA game (recruiting)

I agree, let the market sort out the problems
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  #29  
Old February 16th, 2009, 08:28 PM
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Default Re: Wild Red - MA game (recruiting)

You clearly don't live in the U.S!
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  #30  
Old February 16th, 2009, 08:53 PM
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Default Re: Wild Red - MA game (recruiting)

haha - or in the rest of the world either ;p
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