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  #21  
Old April 6th, 2009, 09:57 PM
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gila gila is offline
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Default Re: vs AI Tournament (SAMPLE BATTLE)

Quote:
Originally Posted by Imp View Post
Firstly if I am reading this wrong feel free to chastise me but seems quite a bit of negative response, hate ATGMs wait till you do WW2 outnumbered etc.
Guys its a game & DD has been kind enough to devote some of his time to you, as said earlier I thought it was great fun.

I propose the following as we have to save the game at the end of each turn (grief will I remember post it me thinks) could use as a sort of bootcamp. DD could look at the 2 players that did best & they could send there saves to anyone intrested. Just save each turn to a diffrent slot each time starting at save 10.

To WW2 guys think of an ATGM as a harder to spot accurate dangerous ATG you would not parade your vehicles in front of them in WW2 same applies in MBT. So you use the same tactics as you do if you suspect guns its just they are even harder to spot. This is a great oportunity for you to cut your teeth on MBT DD has commited time to building a campaign for you & I have no intrest in who wins just want to play because it should be fun something a bit diffrent.
Changing my avatar for a week so you can see what you are facing.
I agree Imp,
No one is forceing anyone to play beyond his means.
You could try it or pass.
And as D_D said the AI force was computer generated and he said also he got a "draw" so can't blame him
I'm more a low tech player so this will be a major challenge for me.
But if win lose or whatever,you can't learn until you try!
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  #22  
Old April 7th, 2009, 03:33 AM
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Default Re: vs AI Tournament (SAMPLE BATTLE)

I played the 1st mission of the real campaign (so I can use the intel to write the Operations Order) and I lost 30 of 121 units. Thats a 24% loss rate of my combat force (based on force points).

For those scouring my posts for added intel, almost all vehicles were lost to ATGM's and heavy artillery.
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