|
|
|
|
|
May 24th, 2009, 03:46 AM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
|
|
Re: Dom3: Expansion Pack
I'd love to see an expansion with AI scripting able to be modified. That is, having players able to better define the order of spells that the AI uses, how it places its units, what units it recruits, and when it sends them to attack you, to make single player a little more challenging.
I'm sure someone posted it already, but more intricate scripting for commanders would also be nice.
|
May 24th, 2009, 12:07 PM
|
|
Sergeant
|
|
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
|
|
Re: Dom3: Expansion Pack
Quote:
Originally Posted by Gandalf Parker
Well to me a Dom3 Expansion Pack is:
Streamers and Standards mod
Worthy Heroes mod
Mytheology mod
Magic Site mod
SingleAge mod
and running each map thru the SemiRandom program before playing it.
I understand there is also a mod to add a ton of new spells to the game but I havent tried that yet. There is also a mod that put something like 12 new nations into the extended slots in one move with all conflicts ironed out.
Those are mods that extend the game. Took what was in it and added lots more.
Gandalf Parker
--
To some people, unlimited options seems to them to be zero options.
Without a menu of choices, they are lost.
|
Exactly right! The game as is stands is with out peer and I can appreciate that at this point of its development it has given all to most of what it has got, but the question is, what possibly extra could be added to the game - either as a metaphoric expansion or an actual sequal?
What more could dominions become? More of the same or could additional concepts or factors to the game with out it becoming something else? As it it, can Dominions 3 be topped? Can the strategy (again not emphasising UI or other improvements expected of a new engine)
For those who know, what was Dom 1 like and how has it changed over the series? I would have loved to player earlier versions to see how far it has travelled.
|
May 24th, 2009, 12:41 PM
|
|
Second Lieutenant
|
|
Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
|
|
Re: Dom3: Expansion Pack
Well I'd assume that Dominions originally spawned from Conquest of Elysium II, which you can get for free now. It's quite similar to Dominions in what you're expected to achieve, and I think I even saw some of the same sprites still being used. Worth playing at least once just for kicks.
|
May 24th, 2009, 04:26 PM
|
First Lieutenant
|
|
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
|
|
Re: Dom3: Expansion Pack
Well, what I would change:
Expand the scripting posibilities but at least add a keep casting that specific spell (at that kind of target). The 5 slots are easily filled by buffs, which doesn't allow effective spell combinations with spells the AI doesn't use correctly.
Research is generated by labs (but must still be paid for on a point for point basis, but the number of labs determines the max possible). Different nations get different research per lab/gold ratio, drain affects it on a percent base. Mages are only recruited for combat/rituals/forging and can be disbanded.
Labs get a limited amount slots in that gem/research producing items must be placed in to work. Initial Number of slots is depending on nation or god and can be expanded a couple of times for an increasingly larger price.
A player gets more control over random paths depending on how "institutionalized" magic is for the nation/mage.
|
May 25th, 2009, 09:23 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Dom3: Expansion Pack
Quote:
Originally Posted by Zeldor
I'd call it rather low budget You'd have to spend at least $5-10 million for proper 3d graphics engine.
|
Or $0 for id Tech 3. Even runs on linux! Perfect for the Dom 4 (Pretenders Gone Wild) FPS.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
May 26th, 2009, 09:40 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Dom3: Expansion Pack
Being able to modify AI and spell AI (banning certain spells, changing their weighting etc) is basically all I'd want from Illwinter and of course I'd pay for it.
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
|
May 26th, 2009, 01:44 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Dom3: Expansion Pack
Quote:
Originally Posted by Sombre
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
|
Here's a high compliment for Dom3: since installing Dom3 on my computer, I don't think I've played a single game of Master of Magic to completion. No other game has ever been able to claim that distinction for so long[1]. It's a testament to the richness of Dom3.
-Max
[1] I reserve the right to play more MoM in the future of course, but Dom3 still holds the duration record.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
May 26th, 2009, 04:09 PM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Dom3: Expansion Pack
I'd likely be playing master of magic still if I managed to run it reliably. But dosBox aint reliable. Starts lagging bad after a while.
As for simmilar games, I think that Dom3 might be the closest to the experience.
(strictly speaking, Age of Wonder Shadow Magic is almost a carbon copy of MoM with better graphics, but Dom3 is better in some regards, as well as less resource intensive. When turns start taking long in Dominions I simply alt tab and do something else. Heck, it´s resource-light enough to run two games at the same time and alternate)
|
May 26th, 2009, 05:46 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Dom3: Expansion Pack
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by Sombre
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
|
Here's a high compliment for Dom3: since installing Dom3 on my computer, I don't think I've played a single game of Master of Magic to completion. No other game has ever been able to claim that distinction for so long[1]. It's a testament to the richness of Dom3.
-Max
[1] I reserve the right to play more MoM in the future of course, but Dom3 still holds the duration record.
|
I still prefer MoM - but Dominions has real people! So I haven't played MoM in years - the graphics are dated. But it still holds near and dear to my heart...
|
May 26th, 2009, 05:56 PM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Dom3: Expansion Pack
Quote:
I still prefer MoM - but Dominions has real people! So I haven't played MoM in years - the graphics are dated. But it still holds near and dear to my heart...
|
Strictly speaking, the graphics of Dominions 3 are not top notch either (though certainly more carefully crafted than the graphics in MoM). What I like of these games is the sheer ammount of things you can do.
One more thing: I sorely miss the spell Chaos Channels. In fact, more unit modding spells in general would be nice
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|