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May 25th, 2009, 09:02 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Top 5 Time Waster
1. Trying to find path booster I dumped on a researcher somewhere to get the +1RP, that I need for boosting now, but I can't find the damn thing anywhere, and the F1 screen makes me go blind looking for items.
2. Remembering to recruit a mage in all my castles, and not forgetting that indy province I built a lab in because it's tempting me with an expensive 10% shot at a path to which I don't have access otherwise. Damn you, fickle 10% chance!
3. Slapping shrouds or regen items on diseased old mages, checking they haven't hit 1HP from too many late winters.
4. Finding some commanders onto whom I'll unload the crap I've got in my lab, because I refuse to throw anything out, and 50 slots is not enough. F1 screen? I'll be paying you a visit next month again, better book another appointment at the optometrist.
5. Manual searching/manual targeting of site searching spells, because while the automatic searching is much improved, it doesn't know about my borders, and it doesn't know about max site paths by terrain type.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 25th, 2009, 02:35 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Top 5 Time Waster
Quote:
Originally Posted by vfb
2. Remembering to recruit a mage in all my castles, and not forgetting that indy province I built a lab in because it's tempting me with an expensive 10% shot at a path to which I don't have access otherwise. Damn you, fickle 10% chance!
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And then after you lucked, empowered, boosted, summoned and clawed your way to being the one true air power you find a site with recruitable air mages...
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May 25th, 2009, 02:56 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Top 5 Time Waster
Top time waster:
Obsessively checking these forums.
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May 25th, 2009, 03:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Top 5 Time Waster
I rushed to research 6 with Marignon in Beardaxe to get lightless lanterns, spent one turn forging a ton of them, and then had like 400 research afterward. I then wanted to research a bunch of level 2 stuff to get site searching spells and basic evocations.
Jazzepi
which would be the specific circumstances I was thinking about (and for which I specifically modified the post )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 25th, 2009, 04:08 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Top 5 Time Waster
I'm going to grape you in the mouth.
Jazzepi
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May 26th, 2009, 07:28 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Top 5 Time Waster
1) Checking armies when they've been hit by disease events for whatever reason, sorting out the afflicted for cures, quick death, etc.
2) Checking armies after battle. Reordering units to balance out numbers if some battalions took heavy casualties, reassigning commanders where necessary.
3) Checking armies after battle. Sorting out commander orders to replace dead or fled commanders, make spell coverage is still correct, etc.
4) Checking armies after battle. Sending out commanders to pick up retreated stragglers and send them back to the frontline or otherwise arrange them to a state of usefulness, finding out where various important units have ended up.
5) Magic site searching, by whatever mechanism.
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