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  #21  
Old December 4th, 2009, 08:13 AM

Kojusoki Kojusoki is offline
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Default Re: Doomsday 3 - Apo settings game - Recruiting

is that the more magic sites mod we are going to play?
http://forum.shrapnelgames.com/showthread.php?p=651411
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  #22  
Old December 4th, 2009, 09:24 AM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies
Can you imagine all this micromanagment? Blood micromanagment is nothing comparing to this.
I do like idea of game with magic very limited. But all other setting should be more or less standard. Maybe only magic sites increased.
What do you think?
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  #23  
Old December 4th, 2009, 09:25 AM

Ossa Ossa is offline
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Default Re: Doomsday 3 - Apo settings game - Recruiting

Yep, I believe that's it.
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  #24  
Old December 4th, 2009, 11:08 AM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

Im not sure if i understand you properly - what settings will we play then?
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  #25  
Old December 4th, 2009, 11:48 AM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

I don't think you understand. He's saying that that's the point of setting resources to 300%. You get lots of castles, lots of troops, and losing your army doesn't mean that the game is over.
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  #26  
Old December 4th, 2009, 12:04 PM
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Default Re: Doomsday 3 - Apo settings game - Recruiting

Might be, but Ossa's message was seemingly just a responce on the question regarding the magic site mod.
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  #27  
Old December 4th, 2009, 12:24 PM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

Quote:
Originally Posted by Kojusoki View Post
BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies
Yes, I concur. I need to withdraw from this game in fact. I do still think that these game settings would be very favorable to Midgard and I encourage someone to play them, but I am overcommited game wise already and can't commit to something that is going to get tedious fast. I tested settings and map a number of times in SP and massed skinshifters (~75%) with an imprisoned/scales build can really dominate.
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  #28  
Old December 4th, 2009, 02:29 PM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

Well with 300% I must resignalso - but I will be happy how it works. I am only afraid it will simply be a real pain to manage all this stuff
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  #29  
Old December 4th, 2009, 02:46 PM

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Default Re: Doomsday 3 - Apo settings game - Recruiting

Well - what about 200% scales then?
And believe me, we've played 2 of these high-scale games so far - it works, though it's definitly something else than your normal kind of game.
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  #30  
Old December 4th, 2009, 04:03 PM
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Default Re: Doomsday 3 - Apo settings game - Recruiting

How about signing me in as R'lyeh?
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