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December 25th, 2009, 01:33 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Indeed. That's especially true of an anonymous game, where there's an irksome process to go about getting replacement players. The YARG game I was in was especially awesome about that, and I'd love to have people sticking around, fighting to the bitter end.
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December 25th, 2009, 01:34 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
I am in too many games already otherwise I love this concept and team games in general. The wild cards of starting position and diplomacy in regular MP seem to have a larger role than skill in most of the [few] games I've played. I am available for an alternate position and if the game doesn't start for a while may be ready to play.
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December 25th, 2009, 02:08 PM
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Corporal
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Join Date: Jul 2008
Location: Barcelona - Catalonia
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RAFT - Late Age (preliminary planning and recruitment)
I'm new in this forum but not new in Dominions 3. I know some of the players who have joined to this game and they're very serious players (and very good)
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December 25th, 2009, 02:21 PM
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Private
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Join Date: Dec 2009
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Oh yeah, I understand your sentiments guys. I'd hate to see any games ruined by early quitters, especially team games where group strategy is critical. Rest assured, I'm in in for the long haul as I'd like to learn as much bout this whole mp thing as possible.
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December 25th, 2009, 07:26 PM
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Corporal
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Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Ah yes, its definitely of critical importance--not punking out that is! But worry not, I will strive to eat the brains of my enemy until the bitter end. And should I need a sub for a turn or two, I'll just pass it to a team mate--the whole thing would be simpler most likely.
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December 27th, 2009, 03:07 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Well, don't forget that someone who's already playing in the game can't take a turn for someone else because of the CD-Key conflict thing. Unless, I guess, you send them your key and they switch keys to take your turn, then switch back.
Sorry for not having been updating for a couple days; been at family gatherings for the holidays. We still need some experienced players! Please, mention the game to people who you think can handle the teams!
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December 27th, 2009, 03:59 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Count me in. It has been at least a year since I have last played but I am experienced enough to lead a team.
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December 27th, 2009, 06:47 PM
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Re: RAFT - Late Age (preliminary planning and recruitment)
yeah, I'm definitely in this for the long haul, but I may not be experienced enough to formulate strategies for a whole team, especially when it comes to endgame.
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December 28th, 2009, 05:56 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Hey everyone, after settling some RL issues, I'd like to get involved in Dominions again, and a team game sounds great
While I've played some MP games, I definitely wouldn't count me as an "experienced" or "skilled" player(I've actually never managed to get to endgame in MP), so I don't think you should count me as a team leader.
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December 28th, 2009, 10:10 AM
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Re: RAFT - Late Age (preliminary planning and recruitment)
hey guys, I'm going to be offline for a few days (until wednesday) so if we need to get going on this game I'll be back then...
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