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  #21  
Old February 5th, 2010, 08:48 PM

Alikiwi Alikiwi is offline
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Default Re: Welcome Star Legacy Development Group!

Unfortunately Gandalf is correct. The game will be in 2D although we are hoping to allow for 3D later, and perhaps 3D in portions such as an intro scene. However, if the whole game was 3D then Modding would be restricted to a very limited number of people I think.
One of the main aspects we want is for the game to be highly moddable by as many people as possible.
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  #22  
Old February 5th, 2010, 09:09 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Welcome Star Legacy Development Group!

Thank you. Personally I feel thats part of where SEV went that made me thrilled you referred to this as SE4.5
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  #23  
Old February 6th, 2010, 01:10 PM
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Default Re: Welcome Star Legacy Development Group!

Yeah, speaking of "open-ended ability possibilities", I'm pretty excited about using Python as a scripting language for this game... yes, a REAL language that people actually know and use every day!

One of the things I'm hoping to do with the Python scripting is to sort of unify the "data files" and the "scripting" aspects of modding... in my mind you could have small Python scripts embedded in a data file as formulas, and maybe even let formulas refer to other arbitrary data fields in the same record - e.g. instead of

Code:
500 - 50 * Level
250 - 25 * Level
you could have

Code:
500 - 50 * Level
Tonnage / 2
to reduce copy/paste errors... I'd just have to check for infinite reference loops and throw a parse error if that happens, instead of crashing the game!

And yeah, on the topic of arbitrary abilities, what I'm hoping to do with abilities is have preset abilities that do stuff automatically, but then also a "Custom" ability which you can throw any data you want into, similar to the AI Tags in SE4/SE5, only you can throw any number of values into them, not just two, and then scripts could check for that ability and do stuff with it...

Take all of this with a grain of salt though, and moderators, feel free to edit this post if I went over the edge... I do have a Python scripting prototype, but not anything that parses formulas out of data files or checks for abilities yet... I just don't see either of those as too difficult given the tools available

edit: Speaking of editing, my XML tags got messed up... forum admins, why do they get removed even INSIDE the code tags??? And what is this "vote now" button on the post-editing interface, anyway?
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Last edited by Ed Kolis; February 6th, 2010 at 01:12 PM.. Reason: fix xml tags
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  #24  
Old February 6th, 2010, 01:38 PM
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Laugh Re: Welcome Star Legacy Development Group!

I'll bet you say that to all the geeks?
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  #25  
Old February 6th, 2010, 02:59 PM

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Default Re: Welcome Star Legacy Development Group!

Python eh? You lot going with the land of 3.x onward or idling in the land of mid 2.something as Stardock has wound up deciding to do for Elemental while hoping some stuff gets caught up in the latter day Python?

Good to hear on the 2D aspect, after this current beta is successfully wrought I'm likely to invest in the small size Intuous4 tablet and throw gobs of time into the thing to aid in such dimensional endeavors.
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  #26  
Old February 6th, 2010, 04:10 PM
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Default Re: Welcome Star Legacy Development Group!

2.6 probably... the changes in the 3.x series seem a bit... controversial Not to mention that 2.6 is the version currently supported by IronPython (the .NET implementation of Python with which I've actually had success making a script prototype)
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  #27  
Old February 6th, 2010, 08:32 PM

Louist Louist is offline
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Default Re: Welcome Star Legacy Development Group!

Welcome! Mr Kolis I have enjoyed a number of your SE:IV mods, and I'll be waiting to see what SLDG will be creating.

Out of curiosity, what 4x game(s) have influenced the team the most? And are you just beginning initial design?

Also, I miss the old Kryten avatar. In my mind it was synonymous with your name

Edit: I posted without reading the last two pages. I have to say that the idea of a SE:IV.V has cemented my interest.
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  #28  
Old February 7th, 2010, 01:34 AM

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Default Re: Welcome Star Legacy Development Group!

Louist said
Quote:
I have to say that the idea of a SE:IV.V has cemented my interest.
We aim to please! Ever played Imperium Galactica 2? :-)
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  #29  
Old February 7th, 2010, 02:03 AM

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Default Re: Welcome Star Legacy Development Group!

I have to admit I somehow missed Imperium Galactica, though I've run through the usual suspects, of which my favorites were Stars!, SE: III & IV. If you can offer the customization and modification options in-line with SE, I'm already sold
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  #30  
Old February 8th, 2010, 05:16 AM
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Black_Knyght Black_Knyght is offline
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Default Re: Welcome Star Legacy Development Group!

Can't wait to start the modeling for this. We're working on some excellent stuff here.
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