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  #21  
Old March 16th, 2010, 06:36 AM

GameExtremist GameExtremist is offline
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Default Re: Lunar Sea - a second bout of modness

Ulm!
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  #22  
Old March 17th, 2010, 02:11 AM
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Default Re: Lunar Sea - a second bout of modness

11 players is looking pretty good. I won't close the game just yet, but I think it's time to look at maps. Any suggestions?
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  #23  
Old March 17th, 2010, 03:16 AM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness

I tried to resist for 2 days but I failed.
Ctis to the pot.
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  #24  
Old March 17th, 2010, 03:23 AM

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Default Re: Lunar Sea - a second bout of modness

Might I still join as Sauromatae?
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  #25  
Old March 17th, 2010, 03:28 AM
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Default Re: Lunar Sea - a second bout of modness

Quote:
Originally Posted by Ossa View Post
Might I still join as Sauromatae?
You can still join, certainly. And you could even give someone else the chance of playing Sauro, should you so wish.

Map-wise, Shahrivar seems about right for size. I think the one without pre-set sites would be a good plan, though.
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  #26  
Old March 17th, 2010, 04:14 AM
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Default Re: Lunar Sea - a second bout of modness

I suppose, this might not be a game suitable for Beginners in Dom3 Multiplayer? Even so, if there is still room, I´d like to join with Hinnom, have got to learn the ropes sometimes after all
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  #27  
Old March 17th, 2010, 04:46 AM
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Default Re: Lunar Sea - a second bout of modness

Greetings Herr Heimlich. As with Ossa, you might wish to read the first post carefully. There are beginners in the game already, so I'm not about to prevent you from joining.
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  #28  
Old March 17th, 2010, 06:08 AM

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Default Re: Lunar Sea - a second bout of modness

Ossa, Herr Heimlich.. re-read first post, and resend your idea of the race you want to add to the pool of races. The only reason the game can be hard for newbie is that you will play for some of weakest nations you maybe never tried to play at all.
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  #29  
Old March 17th, 2010, 07:06 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness

I vote against Shahrivar. I played on it, it's not balanced. Looks nice, but not so great for MP. Wraparound would be best. How many players do we have?
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  #30  
Old March 17th, 2010, 12:31 PM
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Default Re: Lunar Sea - a second bout of modness

Okay, Shahrivar's out. We have 12-14 players, depending on whether Herr Heimlich/Ossa get back to us. So we're looking at 180-210 land provs I think. I think I'll ban water nations at this point.


On another note:


There are enough players that it could be worth trying a Pantheon victory condition.

This is an untried idea, so I'm not inclined to put too many hard and fast rules into it - if you aren't sure why, see Overlords. The skeleton of the idea is this:

Victory doesn't have to be awarded to a single player - it can be given to a pantheon of Pretenders. A pantheon is basically a team, but it isn't pre-set at the start of the game and it can change freely during the course of the game.

In other words, everyone starts the game as an individual player and people can then group up during the game and win as a team if they wish.

In each pantheon there is a pecking order - pantheon members are ranked. The player in the number 1 slot is the Ruler of the Gods (or whatever title he wants) and gets to set the ranks of the other pantheon members and/or expel them from the pantheon.

You can leave a pantheon at any time, and you can be a member of as many pantheons as you like. Pantheon membership isn't a NAP.

A pantheon can win by acclamation, or by being the only pantheon remaining. One pantheon can't be a subset of another pantheon - you can plot to overthrow the ruler of the gods all you like, but if you're going to act on it you'll have to officially rise up against him.

Diplomacy would be extremely Machiavellian if we did this.

Thoughts, everybody?
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