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March 16th, 2010, 06:36 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Lunar Sea - a second bout of modness
Ulm!
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March 17th, 2010, 02:11 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
11 players is looking pretty good. I won't close the game just yet, but I think it's time to look at maps. Any suggestions?
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March 17th, 2010, 03:16 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness
I tried to resist for 2 days but I failed.
Ctis to the pot.
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March 17th, 2010, 03:23 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Lunar Sea - a second bout of modness
Might I still join as Sauromatae?
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March 17th, 2010, 03:28 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Quote:
Originally Posted by Ossa
Might I still join as Sauromatae?
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You can still join, certainly. And you could even give someone else the chance of playing Sauro, should you so wish.
Map-wise, Shahrivar seems about right for size. I think the one without pre-set sites would be a good plan, though.
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March 17th, 2010, 04:14 AM
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Private
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Join Date: Mar 2010
Location: At home.
Posts: 38
Thanks: 2
Thanked 3 Times in 1 Post
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Re: Lunar Sea - a second bout of modness
I suppose, this might not be a game suitable for Beginners in Dom3 Multiplayer? Even so, if there is still room, I´d like to join with Hinnom, have got to learn the ropes sometimes after all 
__________________
"You are. It is as simple as that"
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March 17th, 2010, 04:46 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Greetings Herr Heimlich. As with Ossa, you might wish to read the first post carefully. There are beginners in the game already, so I'm not about to prevent you from joining.
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March 17th, 2010, 06:08 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Lunar Sea - a second bout of modness
Ossa, Herr Heimlich.. re-read first post, and resend your idea of the race you want to add to the pool of races. The only reason the game can be hard for newbie is that you will play for some of weakest nations you maybe never tried to play at all.
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March 17th, 2010, 07:06 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness
I vote against Shahrivar. I played on it, it's not balanced. Looks nice, but not so great for MP. Wraparound would be best. How many players do we have?
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March 17th, 2010, 12:31 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Okay, Shahrivar's out. We have 12-14 players, depending on whether Herr Heimlich/Ossa get back to us. So we're looking at 180-210 land provs I think. I think I'll ban water nations at this point.
On another note:
There are enough players that it could be worth trying a Pantheon victory condition.
This is an untried idea, so I'm not inclined to put too many hard and fast rules into it - if you aren't sure why, see Overlords. The skeleton of the idea is this:
Victory doesn't have to be awarded to a single player - it can be given to a pantheon of Pretenders. A pantheon is basically a team, but it isn't pre-set at the start of the game and it can change freely during the course of the game.
In other words, everyone starts the game as an individual player and people can then group up during the game and win as a team if they wish.
In each pantheon there is a pecking order - pantheon members are ranked. The player in the number 1 slot is the Ruler of the Gods (or whatever title he wants) and gets to set the ranks of the other pantheon members and/or expel them from the pantheon.
You can leave a pantheon at any time, and you can be a member of as many pantheons as you like. Pantheon membership isn't a NAP.
A pantheon can win by acclamation, or by being the only pantheon remaining. One pantheon can't be a subset of another pantheon - you can plot to overthrow the ruler of the gods all you like, but if you're going to act on it you'll have to officially rise up against him.
Diplomacy would be extremely Machiavellian if we did this.
Thoughts, everybody?
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