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  #1  
Old January 2nd, 2011, 05:37 PM
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Skirmisher Skirmisher is offline
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Computer Re: Wish List

Make it so you have to have X amount of infantry units to capture enemy structures.

Cities - 3
Fab Complex -1
Radar -1

If for example there were multiple structures,you would need more infantry to capture them.
Like a territory with 2 cities and three fab plants would require 9 infantry to capture. The player could just elect to destroy everything or some and capture the rest.
ADD in a new type of infantry (engineers) to do the capturing.

Fix Multiplayer

Last edited by Skirmisher; January 2nd, 2011 at 05:50 PM.. Reason: added content
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  #2  
Old January 12th, 2011, 04:09 PM

ScottWAR ScottWAR is offline
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Default Re: Wish List

I have gave up at this point until the game is at least ready for beta, which it is not at this point.

The last game I played I stopped at turn 9 becasue I had more than twice as many territories and income as any AI player. Several Ai players still had less than 6 territories total.
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Old January 13th, 2011, 06:45 AM
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spillblood spillblood is offline
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Default Re: Wish List

The AI of this game seems severly unfinished and it also needs more polish in other areas. I'm starting to regret I've bought it. Finished another far too easy scenario yesterday. I think I won't recommend it to other people in its present state. But it could be really great if Malfador spent some time improving it. Yes ScottWAR, I think mods also can't improve the game until the AI is improved. Rebalancing isn't really useful when the AI simply can't make any sensible strategic decisions. Hehe, another bug I noticed, AI players ALWAYS build 1 Destroyer, 1 sub and 1 cruiser, and never carriers or stuff like that. And you can always easily crush their fleets because they simply don't expand them!
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