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				February 13th, 2011, 12:05 PM
			
			
			
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 Private |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 
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					Originally Posted by Gandalf Parker  The problem is that this is a turn-based pbem game. 
 Im not saying that makes it impossible.
 |  I hope not, Stars! did all this and more many moons ago    I'm one of those still waiting for Supernova... |  
	
		
	
	
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				February 13th, 2011, 12:15 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 I didnt say it was impossible. Just heavy. Stars had a lot less checks to do on it also.
 (and yes Im on the SuperNova list also along with VGAP4, MoM2, SEIV-OS, and King of Dragons Pass the sequel)
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				February 14th, 2011, 04:47 PM
			
			
			
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				 Re: An Open Letter to Illwinter Game Design 
 Maybe there is some way of using an external program such that the checks don't need to be applied i.e. the moves / commands are stored local to the user only.  The lack of decent micro-management is a shame. |  
	
		
	
	
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				February 14th, 2011, 05:15 PM
			
			
			
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 Colonel |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 Ask GP, he has used some sort of macro program for it. |  
	
		
	
	
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				February 14th, 2011, 06:54 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey
 It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
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				February 14th, 2011, 07:19 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 
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					Originally Posted by Gandalf Parker  There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey
 It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
 |  could you upload some configurations?  thank you, btw, info on that program seems quite helpful |  
	
		
	
	
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				February 23rd, 2011, 06:44 PM
			
			
			
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				 Re: An Open Letter to Illwinter Game Design 
 the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn. |  
	
		
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				February 23rd, 2011, 07:36 PM
			
			
			
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				 Re: An Open Letter to Illwinter Game Design 
 Even if it's just for the current turn. All I want is not to have cycle through 100 scouts to see if there's one mage I missed. |  
	
		
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				February 25th, 2011, 06:41 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 
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					Originally Posted by earcaraxe  the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn. |  Yup.  A "Nothing" order would be nice.  It wouldn't solve the whole problem, though, because you still get bugged for siege units. |  
	
		
	
	
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				March 28th, 2011, 04:26 AM
			
			
			
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 Corporal |  | 
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				 Re: An Open Letter to Illwinter Game Design 
 I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make changes and improvements on that orders. I think micromanagement kills too many pretenders - including MP games. In SP I have many games where I am clear victor, and not a single one where I had enough patience to take even half of provinces, not speaking about achieving formal victory. |  
	
		
	
	
	
	
	
	
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