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  #21  
Old July 22nd, 2011, 01:04 PM
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Default Re: Balance mod project

That's a fair point about crossbows. But, to me slings and bows share a similar atavistic quality that crossbows just don't. Perhaps I am wrong, I suspect the same is true for many others. Though, if the human mind was somehow wired to greatly close the gap between the gap in learning curves between slings and bows, bows may still hold the edge in popularity for other reasons. I myself would likely be a sling man. I certainly tried and will likely do so again.

My understanding on spinning sling stones though was that the oblong ones spun with the axis along the direction of flight. I don't know how this was accomplished, if it is 100% reliable information, or if other sling stones spun as well.

But, not all arrows are fletched to spin. I've seen Native American arrows in a museum with what looked to me to be an attempt at helical fletching while plenty of modern arrows have straight. A properly tuned arrow should fly pretty straight regardless. I have no idea what was more common on ancient battlefields. But, I shared the same conclusion as you that sling stones should not penetrate as well as arrows.
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  #22  
Old July 22nd, 2011, 08:35 PM
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Default Re: Balance mod project

Yeah, with a sling bullet, it has its own momentum, and that's it.

With long bows, at the point of penetration, behind the head you've got a great big long shaft pushing the head forward. I suspect the depth of penetration is proportional to the momentum of the shaft.

There are other factors affecting penetration too, like the shape of the head.

Also, the rigidity of shaft affects penetration. Comparing crossbows to long bows, the shaft is not nearly as long, but it is more rigid,
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  #23  
Old July 23rd, 2011, 07:27 AM
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Default Re: Balance mod project

I'm almost done! Just need a banner, and tweak a few things and I'll be ready to publish this.

I did run into very strange trouble though. I turned the Yari into a regular spear used two handed (because it is). Damage 5, attack 1, range 4, and I gave this weapon to all the poor bastard militia who only have a spear and no shield. It won't make much diff, but there is no way people with no shield would use a spear one handed.

Anyway, for some reason the mechanic that gives Jomon Ashigaru with the "religious zeal" random event got corrupted. How strange. Does anybody know how that thing is handled?
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  #24  
Old July 26th, 2011, 06:17 AM
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Default Re: Balance mod project

Can you guys help me figure out all the troops that are armed just with a spear (no shield, no second weapon).

I have:
* basic militia
* C'tis militia
* Slave (Mictlan)
* Atlantian Militia (Coral spear)
* Raptor
* Spire Horn Warrior (Ice Lance)
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  #25  
Old July 26th, 2011, 07:27 AM
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Default Re: Balance mod project

Scout also and prolly some raised undeads ?
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  #26  
Old July 26th, 2011, 10:24 AM
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Default Re: Balance mod project

Yeah I think the "classical" scout has just a spear. Arco uses this scout.
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  #27  
Old July 26th, 2011, 01:59 PM
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Default Re: Balance mod project

Thanks guys.
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  #28  
Old July 27th, 2011, 11:11 AM
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Default Re: Balance mod project

Jesus how many units the game has who just have a one-handed-spear, and nothing in the other hand. Not only that, but they have all sorts of nationals like basalt spears and fomori bronze spears.

I'm using weapon numbers from 690 upwards. I hope this range is free. Now is a good time to suggest another range if that is already in use.
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  #29  
Old July 27th, 2011, 03:15 PM
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Default Re: Balance mod project

I have many of the popular mods on my server.
I went to the mods directory and did a
grep unit *.dm |grep 690
and got nothing. I also tried 691 and 695

But isnt that in range of what is in the game already?

A numbre of mods use the 16xx area. Particularly the CBM mods. But it seems (so far) to quit at 1679. That might work if you use 1695 and up.
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  #30  
Old July 27th, 2011, 04:28 PM

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Default Re: Balance mod project

You REALLY need to be using Edi's database for this kind of problem. A slightly out-of-date version (but will be fine for this) is here (I am pretty sure he has released a more recent version but I failed to find it in 30 seconds):

http://forum.shrapnelgames.com/showthread.php?t=42819

Also you may be interested in Sombre's Mod Compatibility database - see here (and follow the first download link):

http://z7.invisionfree.com/Dom3mods/...?showtopic=317
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