.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old January 6th, 2012, 04:23 PM
Avarchillion's Avatar

Avarchillion Avarchillion is offline
Private
 
Join Date: Sep 2010
Posts: 16
Thanks: 1
Thanked 10 Times in 5 Posts
Avarchillion is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

Quote:
Bug: the wereform of the lunatic has only 100 years of max age. And isn't immortal, and is suddenly mindless. Might want to exualize all the different abilities it has.
thanks i´m going to look into that.

you seem to know a lot about modding. that is good to know as i do have some questions.
1. i am trying to get the fairydust weapon to work, but it just doesn´t....
example:

-- Faeriedust

#newweapon 668
#name "Faeriedust"
#dmg 1
#att 5
#def 0
#nratt 1
#rcost 1
#aoe 1
#magic
#nostr
#len 4
#secondaryeffect 88
#secondaryeffectalways 387
#explspr 10001
#end

that should create a close combat weapon that is considered magic, should, on hit, cause unconsciousness and should induce sleep to anyone in the area. well, it doesn´t do anything but a little bit of damage.......
what have i done wrong here?

2. how do i give unique, definit names to my heroes?

3. why is the space for text (unit description etc.) always so small?

4. how do i get the wereform only to come out when the raving lunatic is actually hit? that was my original idea and i am not happy with how it works at the moment.

Quote:
One small thing, I personally dislike summons that have a hidden gold cost.
hm, summons that cost money. i never noticed that. which once have that hidden cost and how do i remedy that?

anyhow thanks for the critisism. :-)

avarchillion
Reply With Quote
  #22  
Old January 6th, 2012, 04:29 PM
Avarchillion's Avatar

Avarchillion Avarchillion is offline
Private
 
Join Date: Sep 2010
Posts: 16
Thanks: 1
Thanked 10 Times in 5 Posts
Avarchillion is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

well, i have made the wereform less mindless, immortal and more youthful. :-)

just download the 1.3.2 version at the begining of this post.

avarchillion
Reply With Quote
  #23  
Old January 7th, 2012, 12:19 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

Your fairy dust weapon is way too complex for what you want it to do...you could just plain have this:

#newweapon 668
#name "Faeriedust"
#dmg 110
#att 5
#def 0
#nratt 1
#rcost 1
#aoe 1
#magic
#dt_stun
#nostr
#len 4
#secondaryeffectalways 387
#explspr 10001
#end

However, that's the most ridiculously overpowered weapon in the world--fatigue out aoe-1 automatically? Nothing should get that.
Reply With Quote
  #24  
Old January 7th, 2012, 12:36 PM
Avarchillion's Avatar

Avarchillion Avarchillion is offline
Private
 
Join Date: Sep 2010
Posts: 16
Thanks: 1
Thanked 10 Times in 5 Posts
Avarchillion is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

Quote:
However, that's the most ridiculously overpowered weapon in the world--fatigue out aoe-1 automatically? Nothing should get that.
well, it was more of a try to get something noticeable to work. in the game i would definitivly tweak that. ;-)

avarchillion
Reply With Quote
  #25  
Old January 7th, 2012, 04:45 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

Hidden gold cost is because the summons are normal units that still have gold upkeep costs (As they are the same units as the normal recruits they still increase your upkeep by their normal gold cost). (Not that bad in this case, as the rest is a bit op).
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #26  
Old January 8th, 2012, 05:38 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

I will try your new version since the first one was so enjoyable... I hope they are less god-like this time around! I have been using them as one of my overpowered opponents in SP. The others are mostly by Amos, to give you an idea of how strong yours is!
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #27  
Old January 9th, 2012, 07:10 AM
Avarchillion's Avatar

Avarchillion Avarchillion is offline
Private
 
Join Date: Sep 2010
Posts: 16
Thanks: 1
Thanked 10 Times in 5 Posts
Avarchillion is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

ok another update: version 1.4

i have tweaked all the vampires, took away some of their weapons, tweaked the lupins and managed to get some of the weapons (faeriedust; thanks to kianduatha; and others to work).

rather substantial tweak and balancing update.

for instance i managed to get malk content killed in game against some independent defenders. :-)

avarchillion
Attached Files
File Type: zip House of Malkav 1.4.zip (972.0 KB, 655 views)
Reply With Quote
  #28  
Old January 16th, 2012, 04:40 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: MA - The House of Malkav -The Malkavians

I played a game of 1.3.2 and the vast sweep of vampire abilities and powers downward seemed like it was so much more balanced.

-The Horsemen don't (didn't) have any Ambidexterity so their effective Attack with the two long range weapons is very low.

I forgot the rest, it was a few days ago but I will update here as I remember, playing v. 1.4.
__________________
Sauromatia: Lawful Evil
Reply With Quote
Reply

Bookmarks

Tags
insane, mad, mod, vampire


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.