|
|
|
 |
|

November 9th, 2011, 10:36 AM
|
Private
|
|
Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
|
|
Re: Does Temple Boost Holy for Call God?
Quote:
Originally Posted by TigerBlood
Quote:
Originally Posted by JonBrave
1. OK, so the poster was wrong when he said priests only boost in friendly, good.
|
I never claimed that you could not preach in enemy provinces.
I said that preaching in a friendly province with a temple had a greater effect. Am I wrong?
|
The confusion was whether by "friendly" you meant "owned by you" or "has your dominion in it."
Temples in provinces owned by you clearly help your preachers regardless of whether the dominion is yours or not. Temples in provinces not owned by you do not, necessarily.
|
The Following User Says Thank You to Starbelly Geek For This Useful Post:
|
|

November 9th, 2011, 06:02 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Does Temple Boost Holy for Call God?
Thank you for above, I agree about "friendly" distinction.
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by shatner
Quote:
Originally Posted by JonBrave
2.
>>Also, a priest can only raise the dominion up to their 2x(holy level), meaning that H1 can't raise the dom above 2, unless there's a temple, in which case they can raise it up to 4.
Up to 3, surely? The temple +1 comes after the 2x(holy level), not before?
|
No, the +1 bonus is to the priest's effective holy level while praying and since the maximum dom a priest's prayer can raise a province to is 2x(holy level), the +1 is multiplied by the 2x as well. In other words, for the purposes of determining prayer success, an H1 priest with a temple is treated identically to an H2 priest without a temple.
|
Ummm, pp.94--95 seems to me quite clear on this? Level 2 guy == 2 x 2 + 1 for temple == 5, not 6. So your level #1 guy should be 1 x 2 + 1 == 3?
|
So could someone please clarify above? - I say a H 1 + temple == maximum dominion #3 (or H 2 + temple == 5, as per manual example)
- @shatner claims H 1 + temple == max dominion #4 (or H 2 + temple == 6? which is not as per manual?)
(We both agree H 2 no temple == max #4)
|

November 12th, 2011, 08:51 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Does Temple Boost Holy for Call God?
I was wrong about the prayer bonus from the temple and JonBrave/the manual were right. It is (2xholy leve) + 1 with a temple. I recently confirmed this in an MP game I'm playing.
|
The Following User Says Thank You to shatner For This Useful Post:
|
|

November 15th, 2011, 03:45 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Does Temple Boost Holy for Call God?
I have a question about dominion flow. I know that when a temple in province X generates a candle it checks if the candle "settles" in province X (with a 10 candle dominion having a 0% chance of another candle settling there). If it doesn't settle then the candle randomly flows to an adjacent province and the process repeats itself. But is there a limit to the number of provinces a candle will try to settle in before it gives up?
Say you have a circular empire that covers 100 provinces. Say that each province you control already has 10 candles of friendly dominion but all the provinces bordering your empire have 0 candles. Now, say the only temple in your entire empire, tucked away in the very center-most province, generates a candle. In theory that candle will have to do a lot of random bouncing to reach any province with a dominion of less than 10. My question is, are we guaranteed that the candle will continue to bounce around until it reaches a viable destination or will it stop after so many attempts?
I ask because I'm wondering if the temples in the center of a large empire can still push that nation's dominion beyond their borders. I won an MP game recently where I had a large number of temples (something like 30 of them, with an effective dominion strength of 14) but it didn't feel like my dominion was pushing outward as much as I would have expected (even when I was hemmed in by enemy dominion, the odds of me lowering that dominion were, according to the formula in the manual, pretty darn good). If candles "die" after trying 5 provinces (for example) than that explains my experience. If not, I'm not really sure what was going on.
|

November 15th, 2011, 04:14 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Does Temple Boost Holy for Call God?
A very brief answer:
I believe I asked or read this a while back. Although I cannot yet quote, I'm sure one answer was that it *does* make a difference to dominion spread that the temples nearest the Front help more.
|

November 15th, 2011, 05:27 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Does Temple Boost Holy for Call God?
OK, the definitive is http://z7.invisionfree.com/Dom3mods/...pic=233&st=105.
One bit is:
"If an unsuccessful check is made, the 'wandering' candle is extinguished. (this is the complete opposite of what the manual claims)
"
That at least answers when spread *stops*. But I guess that is not the same as the nub of your question, which I think is "does it make any difference how far from the Front a spreadable candle is generated". Or does that thread address that?
|
The Following User Says Thank You to JonBrave For This Useful Post:
|
|

November 15th, 2011, 05:45 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Does Temple Boost Holy for Call God?
Based on the post you linked to, the answer to my question is yes. It sounds like a candle will wander through any number of provinces with friendly dominion until it finds a home or until it hits a province of enemy dominion. Once it hits the enemy dominion, the enemy dominion is reduced or not based on a check. Regardless of the result of that check, the candle is finished.
Thanks for digging that up JonBrave.
|

November 15th, 2011, 05:45 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Does Temple Boost Holy for Call God?
Note that the quote only applies to failed checks in a province containing enemy dominion.
If that is true, then it shouldn't matter how far from the front your temple is in your ideal situation. In a practical situation, proximity helps because it's more likely that the 'wandering' candle will reach the front you're concerned about and not the ally on your other border or just boost dominion internally.
|

November 15th, 2011, 06:02 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Does Temple Boost Holy for Call God?
Agreed. There seems to be no evidence that a generated candle would ever terminate within your own "full" domain, so the centre of a ball ought be as good as anywhere.
|

November 15th, 2011, 06:08 PM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Does Temple Boost Holy for Call God?
P.S.
Does anyone know whether Dom 3 candle spread algorithm has been subjected to Halting Problem test?  Maybe it will never emerge from the ball...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|