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				February 2nd, 2012, 08:49 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: New game - Tucana (Random Nations) 
 Just to make sure. Everyone of you had the mods active while creating your pretender, right? You will get a generic mage as preteder if not. |  
	
		
	
	
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				February 2nd, 2012, 09:42 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2007 Location: Lexington, KY 
						Posts: 84
					 Thanks: 1 
		
			Thanked 1 Time in 1 Post
		
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				 Re: New game - Tucana (Random Nations) 
 Ugh I didn't know this was a pbem :/ |  
	
		
	
	
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				February 2nd, 2012, 10:03 PM
			
			
			
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 Private |  | 
					Join Date: Feb 2012 
						Posts: 8
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				 Re: New game - Tucana (Random Nations) 
 Hey!Thanks for the in-depth explanation.  I think I played an email game a long time ago - I know my brother had played on a game with a server that was constantly online so I wasn't sure if this was also the case hehe.
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				February 4th, 2012, 12:50 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: New game - Tucana (Random Nations) 
 Started the game when the last pretender was sent. But the game dissappeared from llamaserver. Something is wrong with the server |  
	
		
	
	
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				February 4th, 2012, 02:36 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: New game - Tucana (Random Nations) 
 Created the game again under the name of Tucana2. You all hav eto send your pretenders again but with this name |  
	
		
	
	
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				February 7th, 2012, 10:46 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: New game - Tucana (Random Nations) 
 Game Started. Game interval 24h and quickhost. Cannot change any settings yet because the game dont recognize the password. It probably would take a day or 2 to fix that. |  
	
		
	
	
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				February 7th, 2012, 12:15 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: New game - Tucana (Random Nations) 
 Now its fixed. Time its until sunday to submit first turn. Then host-time its 24 hs.Being Quickhost if everybody send their turns it will host sooner than sunday.
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				February 11th, 2012, 08:46 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2007 Location: Lexington, KY 
						Posts: 84
					 Thanks: 1 
		
			Thanked 1 Time in 1 Post
		
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				 Re: Tucana (Random Nations) - Started 
 I've sent my file, but I haven't received a confirmation e-mail, and it hasn't been updated in the game status page. Problems? |  
	
		
	
	
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				February 11th, 2012, 09:24 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 Location: Wizard\'s Tower 
						Posts: 603
					 Thanks: 26 
		
			
				Thanked 11 Times in 11 Posts
			
		
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				 Re: Tucana (Random Nations) - Started 
 llamaserver is hanged. Lets see what happens if this turn fails i can do a rollback later |  
	
		
	
	
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				February 16th, 2012, 02:20 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
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				 Re: Tucana (Random Nations) - Started 
 Torin, not sure I sent you a PM. Posting here just in case.Could you give me a 24 hour extension on the next turn? This one is in but I won't have time to do the next turn until Saturday evening Llamatime.
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